/* ============== GL_DisableAllTexGens ============== */ void GL_DisableAllTexGens( void ) { GL_TexGen( GL_S, 0 ); GL_TexGen( GL_T, 0 ); GL_TexGen( GL_R, 0 ); GL_TexGen( GL_Q, 0 ); }
/* ================ R_BeginDrawMirror Setup texture matrix for mirror texture ================ */ void R_BeginDrawMirror( msurface_t *fa ) { matrix4x4 m1, m2, matrix; GLfloat genVector[4][4]; mextrasurf_t *es; int i; es = SURF_INFO( fa, RI.currentmodel ); Matrix4x4_Copy( matrix, es->mirrormatrix ); Matrix4x4_LoadIdentity( m1 ); Matrix4x4_ConcatScale( m1, 0.5f ); Matrix4x4_Concat( m2, m1, matrix ); Matrix4x4_LoadIdentity( m1 ); Matrix4x4_ConcatTranslate( m1, 0.5f, 0.5f, 0.5f ); Matrix4x4_Concat( matrix, m1, m2 ); for( i = 0; i < 4; i++ ) { genVector[0][i] = i == 0 ? 1 : 0; genVector[1][i] = i == 1 ? 1 : 0; genVector[2][i] = i == 2 ? 1 : 0; genVector[3][i] = i == 3 ? 1 : 0; } GL_TexGen( GL_S, GL_OBJECT_LINEAR ); GL_TexGen( GL_T, GL_OBJECT_LINEAR ); GL_TexGen( GL_R, GL_OBJECT_LINEAR ); GL_TexGen( GL_Q, GL_OBJECT_LINEAR ); pglTexGenfv( GL_S, GL_OBJECT_PLANE, genVector[0] ); pglTexGenfv( GL_T, GL_OBJECT_PLANE, genVector[1] ); pglTexGenfv( GL_R, GL_OBJECT_PLANE, genVector[2] ); pglTexGenfv( GL_Q, GL_OBJECT_PLANE, genVector[3] ); GL_LoadTexMatrix( matrix ); }