Beispiel #1
0
void update(int d) {
    glutTimerFunc(20, update, 0);
    Game_update(game);
    glutPostRedisplay();

    //camera_distance += 0.1;
    //screen_width = 0.5 * camera_distance*tan((PI/180.0) * FOV_DEGREES) + 1;
}
Beispiel #2
0
static int
timer_tick(gpointer arg) {
	UNUSED(arg);

	UI_restart_timer();
	Game_update();
	return TRUE;
}