void update(int d) { glutTimerFunc(20, update, 0); Game_update(game); glutPostRedisplay(); //camera_distance += 0.1; //screen_width = 0.5 * camera_distance*tan((PI/180.0) * FOV_DEGREES) + 1; }
static int timer_tick(gpointer arg) { UNUSED(arg); UI_restart_timer(); Game_update(); return TRUE; }