void ANavigationObjectBase::GetMoveGoalReachTest(class AActor* MovingActor, const FVector& MoveOffset, FVector& GoalOffset, float& GoalRadius, float& GoalHalfHeight) const
{
	GoalOffset = FVector::ZeroVector;
	GetSimpleCollisionCylinder(GoalRadius, GoalHalfHeight);	
}
Beispiel #2
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void APawn::GetMoveGoalReachTest(const AActor* MovingActor, const FVector& MoveOffset, FVector& GoalOffset, float& GoalRadius, float& GoalHalfHeight) const 
{
	GoalOffset = FVector::ZeroVector;
	GetSimpleCollisionCylinder(GoalRadius, GoalHalfHeight);
}