void ANavigationObjectBase::GetMoveGoalReachTest(class AActor* MovingActor, const FVector& MoveOffset, FVector& GoalOffset, float& GoalRadius, float& GoalHalfHeight) const { GoalOffset = FVector::ZeroVector; GetSimpleCollisionCylinder(GoalRadius, GoalHalfHeight); }
void APawn::GetMoveGoalReachTest(const AActor* MovingActor, const FVector& MoveOffset, FVector& GoalOffset, float& GoalRadius, float& GoalHalfHeight) const { GoalOffset = FVector::ZeroVector; GetSimpleCollisionCylinder(GoalRadius, GoalHalfHeight); }