Beispiel #1
0
/*****************************************************************************

	FUNCTION NAME		: Entry_SP_Level2

  PURPOSE	: From level2 go to next screen .
            SP_Pre_Entry_Level2 will do some preparation for SP_Pre_Entry_Level2.

	INPUT PARAMETERS	: void
	OUTPUT PARAMETERS	: void

	RETURNS				:



                         Entry_MobileEden   Entry_SP_Level1  SP_Pre_Entry_Level2
                              |                   |             |
                              |    /Level1/       | /Level2/    |
              Mobile Paradise |        |          |    |        |
                              ->New Style World        |        |
                                                ---->Joke
                                                           -------->Request
                                                           -------->Price Explanation
                                                      ...

                           <-----              <-----
                    SP_EDEN_GoBackHistory  SP_Level1_GoBackHistory

******************************************************************************/
void Entry_SP_Level2(void)
{
    U16 nStrItemList[SP_MAX_SUB_MENUS]; /* Stores the strings id of submenus returned */
    U16 nNumofItem = 0; 	 /* Stores no of children in the submenu*/
    U8* guiBuffer = NULL;		 /* Buffer holding history data */

    U16 ScrId = sp_level1_scr.sp_scr_id+sp_level_2_index+1;
    U16 MenuId = sp_level1_scr.sp_menu_id+sp_level_2_index+1;

    EntryNewScreen(ScrId, NULL, Entry_SP_Level2, NULL);

    guiBuffer = GetCurrGuiBuffer(ScrId);
    nNumofItem = GetNumOfChild(MenuId);
    GetSequenceStringIds_Ext(MenuId, nStrItemList);

    SetParentHandler(MenuId);
    RegisterHighlightHandler(ExecuteCurrHiliteHandler);
    ShowCategory52Screen(GetStringIdOfItem(MenuId),
                         MAIN_MENU_TITLE_FUNANDGAMES_ICON,
                         STR_GLOBAL_OK, IMG_GLOBAL_OK,
                         STR_GLOBAL_BACK, IMG_GLOBAL_BACK,
                         nNumofItem,nStrItemList,(PU16)gIndexIconsImageList,
                         NULL,
                         0,0,guiBuffer);

    SetRightSoftkeyFunction(GoBackHistory,KEY_EVENT_UP);
    SetKeyHandler(GoBackHistory, KEY_LEFT_ARROW, KEY_EVENT_DOWN);

}
Beispiel #2
0
/*****************************************************************************

	FUNCTION NAME		: void Entry_SP_Level1(void)

  PURPOSE		: From level1 go to next screen .
              The association between entry function and menu as following

                         Entry_MobileEden   Entry_SP_Level1  SP_Pre_Entry_Level2
                              |                   |             |
                              |    /Level1/       | /Level2/    |
              Mobile Paradise |                   |             |
                              ->New Style World                 |
                                                ---->Joke
                                                           -------->Request
                                                           -------->Price Explanation
                                                      ...
                          <-----              <-----
                   SP_EDEN_GoBackHistory  SP_Level1_GoBackHistory

              eg. when into Mobile Paradise ->New Style World->, this function will be
                  called.

	INPUT PARAMETERS	: void

	OUTPUT PARAMETERS	: void

	RETURNS				: void



******************************************************************************/
void Entry_SP_Level1(void)
{
    U16 nStrItemList[SP_MAX_SUB_MENUS]; /* Stores the strings id of submenus returned */
    U16 nNumofItem; 	 /* Stores no of children in the submenu*/
    U8* guiBuffer;		 /* Buffer holding history data */
    mmi_trace(g_sw_SP,"niej Entry_SP_Level1 sp_level1_scr.sp_scr_id[%d],sp_level1_scr.sp_menu_id[%d]",
              sp_level1_scr.sp_scr_id, sp_level1_scr.sp_menu_id);

    EntryNewScreen(sp_level1_scr.sp_scr_id, NULL, Entry_SP_Level1, NULL);

    guiBuffer = GetCurrGuiBuffer(sp_level1_scr.sp_scr_id);

    nNumofItem = GetNumOfChild(sp_level1_scr.sp_menu_id);
    GetSequenceStringIds_Ext(sp_level1_scr.sp_menu_id, nStrItemList);
    SetParentHandler(sp_level1_scr.sp_menu_id);

    RegisterHighlightHandler (SP_Level_2_Get_Index);
    ShowCategory52Screen(GetStringIdOfItem(sp_level1_scr.sp_menu_id),
                         MAIN_MENU_TITLE_FUNANDGAMES_ICON,
                         STR_GLOBAL_OK, IMG_GLOBAL_OK,
                         STR_GLOBAL_BACK, IMG_GLOBAL_BACK,
                         nNumofItem,nStrItemList,(PU16)gIndexIconsImageList,
                         NULL,
                         0,0,guiBuffer);

    SetLeftSoftkeyFunction (SP_Pre_Entry_Level2, KEY_EVENT_UP);
    SetKeyHandler (SP_Pre_Entry_Level2, KEY_RIGHT_ARROW, KEY_EVENT_DOWN);

    SetRightSoftkeyFunction(SP_Level1_GoBackHistory,KEY_EVENT_UP);
    SetKeyHandler(SP_Level1_GoBackHistory, KEY_LEFT_ARROW, KEY_EVENT_DOWN);

}
Beispiel #3
0
/*****************************************************************************
 * FUNCTION
 *  DevAppGetSequenceStringIds
 * DESCRIPTION
 *  
 * PARAMETERS
 *  ParentItemId        [IN]        
 *  StringIds           [?]         
 * RETURNS
 *  void
 *****************************************************************************/
void DevAppGetSequenceStringIds(U16 ParentItemId, U16 *StringIds)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U16 j;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    for (j = 0; j < DevApp_nCustMenus[ParentItemId  - MENU_ID_DEVAPP_START].nNumofMenuItem; j++)
    {
        StringIds[j] = GetStringIdOfItem(DevApp_nCustMenus[ParentItemId  - MENU_ID_DEVAPP_START].nOrderMenuItemId[j]);
    }
}