/***************************************************************************** FUNCTION NAME : Entry_SP_Level2 PURPOSE : From level2 go to next screen . SP_Pre_Entry_Level2 will do some preparation for SP_Pre_Entry_Level2. INPUT PARAMETERS : void OUTPUT PARAMETERS : void RETURNS : Entry_MobileEden Entry_SP_Level1 SP_Pre_Entry_Level2 | | | | /Level1/ | /Level2/ | Mobile Paradise | | | | | ->New Style World | | ---->Joke -------->Request -------->Price Explanation ... <----- <----- SP_EDEN_GoBackHistory SP_Level1_GoBackHistory ******************************************************************************/ void Entry_SP_Level2(void) { U16 nStrItemList[SP_MAX_SUB_MENUS]; /* Stores the strings id of submenus returned */ U16 nNumofItem = 0; /* Stores no of children in the submenu*/ U8* guiBuffer = NULL; /* Buffer holding history data */ U16 ScrId = sp_level1_scr.sp_scr_id+sp_level_2_index+1; U16 MenuId = sp_level1_scr.sp_menu_id+sp_level_2_index+1; EntryNewScreen(ScrId, NULL, Entry_SP_Level2, NULL); guiBuffer = GetCurrGuiBuffer(ScrId); nNumofItem = GetNumOfChild(MenuId); GetSequenceStringIds_Ext(MenuId, nStrItemList); SetParentHandler(MenuId); RegisterHighlightHandler(ExecuteCurrHiliteHandler); ShowCategory52Screen(GetStringIdOfItem(MenuId), MAIN_MENU_TITLE_FUNANDGAMES_ICON, STR_GLOBAL_OK, IMG_GLOBAL_OK, STR_GLOBAL_BACK, IMG_GLOBAL_BACK, nNumofItem,nStrItemList,(PU16)gIndexIconsImageList, NULL, 0,0,guiBuffer); SetRightSoftkeyFunction(GoBackHistory,KEY_EVENT_UP); SetKeyHandler(GoBackHistory, KEY_LEFT_ARROW, KEY_EVENT_DOWN); }
/***************************************************************************** FUNCTION NAME : void Entry_SP_Level1(void) PURPOSE : From level1 go to next screen . The association between entry function and menu as following Entry_MobileEden Entry_SP_Level1 SP_Pre_Entry_Level2 | | | | /Level1/ | /Level2/ | Mobile Paradise | | | ->New Style World | ---->Joke -------->Request -------->Price Explanation ... <----- <----- SP_EDEN_GoBackHistory SP_Level1_GoBackHistory eg. when into Mobile Paradise ->New Style World->, this function will be called. INPUT PARAMETERS : void OUTPUT PARAMETERS : void RETURNS : void ******************************************************************************/ void Entry_SP_Level1(void) { U16 nStrItemList[SP_MAX_SUB_MENUS]; /* Stores the strings id of submenus returned */ U16 nNumofItem; /* Stores no of children in the submenu*/ U8* guiBuffer; /* Buffer holding history data */ mmi_trace(g_sw_SP,"niej Entry_SP_Level1 sp_level1_scr.sp_scr_id[%d],sp_level1_scr.sp_menu_id[%d]", sp_level1_scr.sp_scr_id, sp_level1_scr.sp_menu_id); EntryNewScreen(sp_level1_scr.sp_scr_id, NULL, Entry_SP_Level1, NULL); guiBuffer = GetCurrGuiBuffer(sp_level1_scr.sp_scr_id); nNumofItem = GetNumOfChild(sp_level1_scr.sp_menu_id); GetSequenceStringIds_Ext(sp_level1_scr.sp_menu_id, nStrItemList); SetParentHandler(sp_level1_scr.sp_menu_id); RegisterHighlightHandler (SP_Level_2_Get_Index); ShowCategory52Screen(GetStringIdOfItem(sp_level1_scr.sp_menu_id), MAIN_MENU_TITLE_FUNANDGAMES_ICON, STR_GLOBAL_OK, IMG_GLOBAL_OK, STR_GLOBAL_BACK, IMG_GLOBAL_BACK, nNumofItem,nStrItemList,(PU16)gIndexIconsImageList, NULL, 0,0,guiBuffer); SetLeftSoftkeyFunction (SP_Pre_Entry_Level2, KEY_EVENT_UP); SetKeyHandler (SP_Pre_Entry_Level2, KEY_RIGHT_ARROW, KEY_EVENT_DOWN); SetRightSoftkeyFunction(SP_Level1_GoBackHistory,KEY_EVENT_UP); SetKeyHandler(SP_Level1_GoBackHistory, KEY_LEFT_ARROW, KEY_EVENT_DOWN); }
/***************************************************************************** * FUNCTION * DevAppGetSequenceStringIds * DESCRIPTION * * PARAMETERS * ParentItemId [IN] * StringIds [?] * RETURNS * void *****************************************************************************/ void DevAppGetSequenceStringIds(U16 ParentItemId, U16 *StringIds) { /*----------------------------------------------------------------*/ /* Local Variables */ /*----------------------------------------------------------------*/ U16 j; /*----------------------------------------------------------------*/ /* Code Body */ /*----------------------------------------------------------------*/ for (j = 0; j < DevApp_nCustMenus[ParentItemId - MENU_ID_DEVAPP_START].nNumofMenuItem; j++) { StringIds[j] = GetStringIdOfItem(DevApp_nCustMenus[ParentItemId - MENU_ID_DEVAPP_START].nOrderMenuItemId[j]); } }