std::vector<HelpPrompt> GuiMetaDataEd::getHelpPrompts() { std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts(); prompts.push_back(HelpPrompt("b", "back")); prompts.push_back(HelpPrompt("start", "close")); return prompts; }
std::vector<HelpPrompt> SystemView::getHelpPrompts() { std::vector<HelpPrompt> prompts; prompts.push_back(HelpPrompt("left/right", "choose")); prompts.push_back(HelpPrompt("a", "select")); return prompts; }
std::vector<HelpPrompt> GuiScraperStart::getHelpPrompts() { std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts(); prompts.push_back(HelpPrompt("b", "back")); prompts.push_back(HelpPrompt("start", "close")); return prompts; }
std::vector<HelpPrompt> GridGameListView::getHelpPrompts() { std::vector<HelpPrompt> prompts; prompts.push_back(HelpPrompt("up/down/left/right", "scroll")); prompts.push_back(HelpPrompt("a", "launch")); prompts.push_back(HelpPrompt("b", "back")); return prompts; }
std::vector<HelpPrompt> GuiSystemSettings::getHelpPrompts() { std::vector<HelpPrompt> prompts; prompts.push_back(HelpPrompt("up/down", "choose")); prompts.push_back(HelpPrompt("a", "select")); prompts.push_back(HelpPrompt("start", "close")); return prompts; }
std::vector<HelpPrompt> TextEditComponent::getHelpPrompts() { std::vector<HelpPrompt> prompts; if(mEditing) { prompts.push_back(HelpPrompt("up/down/left/right", "move cursor")); prompts.push_back(HelpPrompt("b", "stop editing")); }else{ prompts.push_back(HelpPrompt("a", "edit")); } return prompts; }
std::vector<HelpPrompt> TextEditComponent::getHelpPrompts() { std::vector<HelpPrompt> prompts; if(mEditing) { prompts.push_back(HelpPrompt("up/down/left/right", _("MOVE CURSOR"))); prompts.push_back(HelpPrompt("a", _("STOP EDITING"))); }else{ prompts.push_back(HelpPrompt("b", _("EDIT"))); } return prompts; }
std::vector<HelpPrompt> SystemView::getHelpPrompts() { std::vector<HelpPrompt> prompts; if (mCarousel.type == VERTICAL || mCarousel.type == VERTICAL_WHEEL) prompts.push_back(HelpPrompt("up/down", "choose")); else prompts.push_back(HelpPrompt("left/right", "choose")); prompts.push_back(HelpPrompt("a", "select")); prompts.push_back(HelpPrompt("x", "random")); if (!UIModeController::getInstance()->isUIModeKid() && Settings::getInstance()->getBool("ScreenSaverControls")) prompts.push_back(HelpPrompt("select", "launch screensaver")); return prompts; }
std::vector<HelpPrompt> ViewController::getHelpPrompts() { std::vector<HelpPrompt> prompts; if(!mCurrentView) return prompts; prompts = mCurrentView->getHelpPrompts(); prompts.push_back(HelpPrompt("start", "menu")); return prompts; }
static void RedrawStatic (char Frame) /* Redraw static display stuff */ { /* Reset the active frame */ ActiveFrame = -1; /* Clear the screen hide the cursor */ (void) bordercolor (COLOR_BORDER); (void) bgcolor (COLOR_BACKGROUND); clrscr (); cursor (0); /* Build the frame layout of the screen */ (void) textcolor (COLOR_FRAMELOW); DrawFrames (); /* Draw the prompt line */ HelpPrompt (); /* Activate the active frame */ ActivateFrame (Frame, 0); }
std::vector<HelpPrompt> ButtonComponent::getHelpPrompts() { std::vector<HelpPrompt> prompts; prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str())); return prompts; }
std::vector<HelpPrompt> SliderComponent::getHelpPrompts() { std::vector<HelpPrompt> prompts; prompts.push_back(HelpPrompt("left/right", "change")); return prompts; }
std::vector<HelpPrompt> AsyncReqComponent::getHelpPrompts() { std::vector<HelpPrompt> prompts; prompts.push_back(HelpPrompt("b", "cancel")); return prompts; }
std::vector<HelpPrompt> SwitchComponent::getHelpPrompts() { std::vector<HelpPrompt> prompts; prompts.push_back(HelpPrompt("a", "change")); return prompts; }
std::vector<HelpPrompt> GuiCollectionSystemsOptions::getHelpPrompts() { std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts(); prompts.push_back(HelpPrompt("b", "back")); return prompts; }
std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts() { auto prompts = mMenu.getHelpPrompts(); prompts.push_back(HelpPrompt("b", "close")); return prompts; }