예제 #1
0
std::vector<HelpPrompt> GuiMetaDataEd::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
	prompts.push_back(HelpPrompt("b", "back"));
	prompts.push_back(HelpPrompt("start", "close"));
	return prompts;
}
예제 #2
0
std::vector<HelpPrompt> SystemView::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	prompts.push_back(HelpPrompt("left/right", "choose"));
	prompts.push_back(HelpPrompt("a", "select"));
	return prompts;
}
예제 #3
0
std::vector<HelpPrompt> GuiScraperStart::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
	prompts.push_back(HelpPrompt("b", "back"));
	prompts.push_back(HelpPrompt("start", "close"));
	return prompts;
}
std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	prompts.push_back(HelpPrompt("up/down/left/right", "scroll"));
	prompts.push_back(HelpPrompt("a", "launch"));
	prompts.push_back(HelpPrompt("b", "back"));
	return prompts;
}
std::vector<HelpPrompt> GuiSystemSettings::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	prompts.push_back(HelpPrompt("up/down", "choose"));
	prompts.push_back(HelpPrompt("a", "select"));
	prompts.push_back(HelpPrompt("start", "close"));
	return prompts;
}
std::vector<HelpPrompt> TextEditComponent::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	if(mEditing)
	{
		prompts.push_back(HelpPrompt("up/down/left/right", "move cursor"));
		prompts.push_back(HelpPrompt("b", "stop editing"));
	}else{
		prompts.push_back(HelpPrompt("a", "edit"));
	}
	return prompts;
}
std::vector<HelpPrompt> TextEditComponent::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	if(mEditing)
	{
		prompts.push_back(HelpPrompt("up/down/left/right", _("MOVE CURSOR")));
		prompts.push_back(HelpPrompt("a", _("STOP EDITING")));
	}else{
		prompts.push_back(HelpPrompt("b", _("EDIT")));
	}
	return prompts;
}
예제 #8
0
std::vector<HelpPrompt> SystemView::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	if (mCarousel.type == VERTICAL || mCarousel.type == VERTICAL_WHEEL)
		prompts.push_back(HelpPrompt("up/down", "choose"));
	else
		prompts.push_back(HelpPrompt("left/right", "choose"));
	prompts.push_back(HelpPrompt("a", "select"));
	prompts.push_back(HelpPrompt("x", "random"));

	if (!UIModeController::getInstance()->isUIModeKid() && Settings::getInstance()->getBool("ScreenSaverControls"))
		prompts.push_back(HelpPrompt("select", "launch screensaver"));

	return prompts;
}
예제 #9
0
std::vector<HelpPrompt> ViewController::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	if(!mCurrentView)
		return prompts;
	
	prompts = mCurrentView->getHelpPrompts();
	prompts.push_back(HelpPrompt("start", "menu"));

	return prompts;
}
예제 #10
0
파일: dbg.c 프로젝트: AntiheroSoftware/cc65
static void RedrawStatic (char Frame)
/* Redraw static display stuff */
{
    /* Reset the active frame */
    ActiveFrame = -1;

    /* Clear the screen hide the cursor */
    (void) bordercolor (COLOR_BORDER);
    (void) bgcolor (COLOR_BACKGROUND);
    clrscr ();
    cursor (0);

    /* Build the frame layout of the screen */
    (void) textcolor (COLOR_FRAMELOW);
    DrawFrames ();

    /* Draw the prompt line */
    HelpPrompt ();

    /* Activate the active frame */
    ActivateFrame (Frame, 0);
}
std::vector<HelpPrompt> ButtonComponent::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str()));
	return prompts;
}
예제 #12
0
std::vector<HelpPrompt> SliderComponent::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	prompts.push_back(HelpPrompt("left/right", "change"));
	return prompts;
}
std::vector<HelpPrompt> AsyncReqComponent::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	prompts.push_back(HelpPrompt("b", "cancel"));
	return prompts;
}
예제 #14
0
std::vector<HelpPrompt> SwitchComponent::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts;
	prompts.push_back(HelpPrompt("a", "change"));
	return prompts;
}
std::vector<HelpPrompt> GuiCollectionSystemsOptions::getHelpPrompts()
{
	std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
	prompts.push_back(HelpPrompt("b", "back"));
	return prompts;
}
std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
{
	auto prompts = mMenu.getHelpPrompts();
	prompts.push_back(HelpPrompt("b", "close"));
	return prompts;
}