void UnwrapMod::fnRegularMapStartNewCluster(INode *node, int faceIndex)
{

	MeshTopoData *md = NULL;
	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{
		if (node == mMeshTopoData.GetNode(ldID))
			md = mMeshTopoData[ldID];
	}


	bool recomputeLocalData = false;
	if (md != mRegularMap.GetLocalData())
		recomputeLocalData = true;


	theHold.Begin();
	mRegularMap.Hold(recomputeLocalData);
	ClearAFlag(A_HELD);
	HoldPointsAndFaces();	
	theHold.Accept(GetString(IDS_UNFOLDMAP));

	if (recomputeLocalData)
		mRegularMap.Init(this,md);

	mRegularMap.StartNewCluster(faceIndex);
	fnFit();
}
	void	UnwrapMod::fnPasteInstance()
	{
		//make sure mods are the same
		theHold.Begin();
		HoldPointsAndFaces();

		for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
		{
			MeshTopoData *ld = mMeshTopoData[ldID];
			if ((this == copyPasteBuffer.mod) && (ld == copyPasteBuffer.lmd))
			{

				BitArray faceSel = ld->GetFaceSelection();

				//loop through selected faces
				int copyIndex = 0;
				for (int i =0; i < faceSel.GetSize(); i++)
				{
					if (faceSel[i])
					{
						//make sure selected faces count = buffer face
						if (( i < ld->GetNumberFaces()/*TVMaps.f.Count()*/) && (copyIndex < copyPasteBuffer.faceData.Count()))
						{
							int degree = ld->GetFaceDegree(i);
							if (degree == copyPasteBuffer.faceData[copyIndex]->count)
							{
								//if so set the face data indices as the same
								for (int j = 0; j < degree; j++)
								{
									//index into the texture vertlist
									ld->SetFaceTVVert(i,j,copyPasteBuffer.faceData[copyIndex]->t[j]);//TVMaps.f[i]->t[j] = copyPasteBuffer.faceData[copyIndex]->t[j];
									//index into the geometric vertlist
									if ((ld->GetFaceHasVectors(i)/*TVMaps.f[i]->vecs*/) && (j < 4))
									{
										ld->SetFaceTVInterior(i,j,copyPasteBuffer.faceData[copyIndex]->vecs->interiors[j]);//TVMaps.f[i]->vecs->interiors[j] = copyPasteBuffer.faceData[copyIndex]->vecs->interiors[j];

										ld->SetFaceTVHandle(i,j*2,copyPasteBuffer.faceData[copyIndex]->vecs->handles[j*2]);//TVMaps.f[i]->vecs->handles[j*2] = copyPasteBuffer.faceData[copyIndex]->vecs->handles[j*2];
										ld->SetFaceTVHandle(i,j*2+1,copyPasteBuffer.faceData[copyIndex]->vecs->handles[j*2+1]);//TVMaps.f[i]->vecs->handles[j*2+1] = copyPasteBuffer.faceData[copyIndex]->vecs->handles[j*2+1];

									}
								}
								copyIndex++;
							}
						}
					}
				}				
				ld->SetTVEdgeInvalid();

			}

		}
		CleanUpDeadVertices();
		theHold.Accept(GetString(IDS_PW_PASTE));
		NotifyDependents(FOREVER,PART_ALL,REFMSG_CHANGE);
		InvalidateView();
		GetCOREInterface()->RedrawViews(GetCOREInterface()->GetTime());

	}
void UnwrapMod::fnRegularMapExpand(int expandBy) 
{
	theHold.Begin();
	mRegularMap.Hold();

	ClearAFlag(A_HELD);
	HoldPointsAndFaces();


	theHold.Accept(GetString(IDS_UNFOLDMAP));

	mRegularMap.Expand((RegularMapExpansions)expandBy);
}
void UnwrapMod::fnRegularMapAdvanceSelected(BOOL singleStep)
{

	
	theHold.Begin();
	mRegularMap.Hold();

	ClearAFlag(A_HELD);
	HoldPointsAndFaces();

	theHold.Accept(GetString(IDS_UNFOLDMAP));

	mRegularMap.Advance(FALSE, FALSE, FALSE, FALSE, TRUE, singleStep);
}
void UnwrapMod::fnRegularMapAdvanceUV(BOOL uPosDir, BOOL vPosDir, BOOL uNegDir, BOOL vNegDir, BOOL singleStep)
{
	
	theHold.Begin();
	mRegularMap.Hold();

	ClearAFlag(A_HELD);
	HoldPointsAndFaces();


	theHold.Accept(GetString(IDS_UNFOLDMAP));

	mRegularMap.Advance(uPosDir, vPosDir, uNegDir, vNegDir, FALSE, singleStep);
}
Beispiel #6
0
void	UnwrapMod::fnUnfoldSelectedPolygons(int unfoldMethod, BOOL normalize)
	{		
// flatten selected polygons
	BailStart();
	BitArray *polySel = fnGetSelectedPolygons();
	BitArray holdPolySel;
	if (polySel == NULL) 
		return;
	if (TVMaps.f.Count() == 0) return;


	if (!theHold.Holding())
		{
		theHold.SuperBegin();
		theHold.Begin();
		}

	holdPolySel.SetSize(polySel->GetSize());
	holdPolySel = *polySel;

	HoldPointsAndFaces();	

	Point3 normal(0.0f,0.0f,1.0f);

	BitArray oldSel = *fnGetSelectedPolygons();

	Tab<Point3> mapNormal;
	mapNormal.SetCount(0);

	BOOL bContinue = BuildCluster( mapNormal, 5.0f, TRUE, TRUE);
	TSTR statusMessage;

	BitArray sel;
	sel.SetSize(TVMaps.f.Count());

	if (bContinue)
		{
			
		for (int i =0; i < clusterList.Count(); i++)
			{
			sel.ClearAll();
			for (int j = 0; j < clusterList[i]->faces.Count();j++)
				sel.Set(clusterList[i]->faces[j]);
			fnSelectPolygonsUpdate(&sel, FALSE);
			PlanarMapNoScale(clusterList[i]->normal);

			int per = (i * 100)/clusterList.Count();
			statusMessage.printf("%s %d%%.",GetString(IDS_PW_STATUS_MAPPING),per);
			if (Bail(ip,statusMessage))
				{
				i = clusterList.Count();
				bContinue =  FALSE;
				}

			}


		if ( (bContinue) && (clusterList.Count() > 1) )
			{

			if (!ip) return;
			ModContextList mcList;		
			INodeTab nodes;
			ip->GetModContexts(mcList,nodes);

			int objects = mcList.Count();

			MeshTopoData *md = (MeshTopoData*)mcList[0]->localData;

			if (md == NULL) 
				{
				theHold.Cancel();
				theHold.SuperCancel();
				return;
				}

			Tab<Point3> objNormList;
			BuildNormals(md,objNormList);

//remove internal edges
			BitArray *selectedPolygons = fnGetSelectedPolygons();
			Tab<int> clusterGroups;
			clusterGroups.SetCount(TVMaps.f.Count());
			for (i =0; i < clusterGroups.Count(); i++)
				{
				clusterGroups[i] = -1;
				}
		//loop through all tagged edges and remove any that onely have one edhes selected
			for (i = 0; i < clusterList.Count(); i++)
				{
				for (int j = 0; j < clusterList[i]->faces.Count(); j++)
					{
					int faceIndex = clusterList[i]->faces[j];
					clusterGroups[faceIndex] = i;
					}
				}
			BitArray processedClusters;
			processedClusters.SetSize(clusterList.Count());
			processedClusters.ClearAll();

			Tab<BorderClass> edgesToBeProcessed;

			BOOL done = FALSE;
			int currentCluster = 0;

			processedClusters.Set(0);
			clusterList[0]->newX = 0.0f;
			clusterList[0]->newY = 0.0f;
//		clusterList[0]->angle = 0.0f;
			for (int i = 0; i < clusterList[0]->borderData.Count(); i++)
				{
				int outerFaceIndex = clusterList[0]->borderData[i].outerFace;
				int connectedClusterIndex = clusterGroups[outerFaceIndex];
				if ((connectedClusterIndex != 0) && (connectedClusterIndex != -1))
					{
					edgesToBeProcessed.Append(1,&clusterList[0]->borderData[i]);
					}
				}
			BitArray seedFaceList;
			seedFaceList.SetSize(clusterGroups.Count());
			seedFaceList.ClearAll();
			for (i = 0; i < seedFaces.Count(); i++)
				{
				seedFaceList.Set(seedFaces[i]);
				}

			while (!done)
				{
				Tab<int> clustersJustProcessed;
				clustersJustProcessed.ZeroCount();
				done = TRUE;

				int edgeToAlign = -1;
				float angDist = PI*2;
				if (unfoldMethod == 1)
					angDist =  PI*2;
				else if (unfoldMethod == 2) angDist = 0;
				for (i = 0; i < edgesToBeProcessed.Count(); i++)
					{
					int outerFace = edgesToBeProcessed[i].outerFace;
					int connectedClusterIndex = clusterGroups[outerFace];
					if (!processedClusters[connectedClusterIndex])
						{
						int innerFaceIndex = edgesToBeProcessed[i].innerFace;
						int outerFaceIndex = edgesToBeProcessed[i].outerFace;
//get angle
						Point3 innerNorm, outerNorm;
						innerNorm = objNormList[innerFaceIndex];
						outerNorm = objNormList[outerFaceIndex];
						float dot = DotProd(innerNorm,outerNorm);

						float angle = 0.0f;

						if (dot == -1.0f)
							angle = PI;
						else if (dot == 1.0f)
							angle = 0.f;						
						else angle = acos(dot);

						if (unfoldMethod == 1)
							{
							if (seedFaceList[outerFaceIndex])
								angle = 0.0f;
							if (angle < angDist)
								{
								angDist = angle;
								edgeToAlign = i;
								}
							}

						else if (unfoldMethod == 2)
							{
							if (seedFaceList[outerFaceIndex])
								angle = 180.0f;
							if (angle > angDist)
								{
								angDist = angle;
								edgeToAlign = i;
								}
							}

						}
					}
				if (edgeToAlign != -1)
					{
					int innerFaceIndex = edgesToBeProcessed[edgeToAlign].innerFace;
					int outerFaceIndex = edgesToBeProcessed[edgeToAlign].outerFace;
					int edgeIndex = edgesToBeProcessed[edgeToAlign].edge;
					

					int connectedClusterIndex = clusterGroups[outerFaceIndex];

					seedFaceList.Set(outerFaceIndex, FALSE);

					processedClusters.Set(connectedClusterIndex);
					clustersJustProcessed.Append(1,&connectedClusterIndex);
					AlignCluster(i,connectedClusterIndex,innerFaceIndex, outerFaceIndex,edgeIndex);
					done = FALSE;
					}

//build new cluster list
				for (int j = 0; j < clustersJustProcessed.Count(); j++)
					{
					int clusterIndex = clustersJustProcessed[j];
					for (int i = 0; i < clusterList[clusterIndex]->borderData.Count(); i++)
						{
						int outerFaceIndex = clusterList[clusterIndex]->borderData[i].outerFace;
						int connectedClusterIndex = clusterGroups[outerFaceIndex];
						if ((!processedClusters[connectedClusterIndex]) && (connectedClusterIndex != 0) && (connectedClusterIndex != -1))
							{
							edgesToBeProcessed.Append(1,&clusterList[clusterIndex]->borderData[i]);
							}
						}
					}
				}
			}

		vsel.SetSize(TVMaps.v.Count());
		vsel.ClearAll();
		for (i = 0; i < clusterList.Count(); i++)
			{
			for (int j =0; j < clusterList[i]->faces.Count(); j++)
				{
				int faceIndex = clusterList[i]->faces[j];
				for (int k =0; k < TVMaps.f[faceIndex]->count; k++)
					{
					int vertexIndex = TVMaps.f[faceIndex]->t[k];
					vsel.Set(vertexIndex);
					}
				}
			}
//now weld the verts
		if (normalize)
			{
			NormalizeCluster();
			}

		float tempWeld = weldThreshold;
		weldThreshold = 0.001f;
		WeldSelected(FALSE);
		weldThreshold = tempWeld;


		}

	


	FreeClusterList();

	if (bContinue)
		{	
		theHold.Accept(_T(GetString(IDS_PW_PLANARMAP)));
		theHold.SuperAccept(_T(GetString(IDS_PW_PLANARMAP)));

		fnSelectPolygonsUpdate(&holdPolySel, FALSE);
		theHold.Suspend();
		fnSyncTVSelection();
		theHold.Resume();
		}
	else
		{
		theHold.Cancel();
		theHold.SuperCancel();
		}

	RebuildEdges();

	theHold.Suspend();
	fnSyncGeomSelection();
	theHold.Resume();


	NotifyDependents(FOREVER,PART_SELECT,REFMSG_CHANGE);
	InvalidateView();


	}
Beispiel #7
0
void UnwrapMod::ApplyGizmoPrivate(Matrix3 *defaultTM)
{
	BOOL wasHolding = FALSE;
 	if (theHold.Holding())
		wasHolding = TRUE;


	if (!theHold.Holding())
	{
		theHold.Begin();
	}
	HoldPointsAndFaces();	


	//add vertices to our internal vertex list filling in dead spots where appropriate

	//get align normal
	//get fit data


	Matrix3 gtm(1);
	TimeValue t = 0;
	if (ip) t = ip->GetTime();
	if (defaultTM)
		gtm = *defaultTM;
	else
	{
		if (tmControl)
		{
			
			gtm = GetMapGizmoMatrix(t);

			if (!fnGetNormalizeMap())
			{
				for (int i = 0; i < 3; i++)
				{
					Point3 vec = gtm.GetRow(i);
					vec = Normalize(vec);
					gtm.SetRow(i,vec);
				}
			}

		}

	}

	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{
		MeshTopoData *ld = mMeshTopoData[ldID];
		Matrix3 tm(1);
		tm = mMeshTopoData.GetNodeTM(t,ldID)* Inverse(gtm);
		ld->ApplyMap(fnGetMapMode(), fnGetNormalizeMap(), tm, this);
		ld->SetTVEdgeInvalid();
		ld->BuildTVEdges();
		ld->BuildVertexClusterList();
		
	}


	if (!wasHolding)
	{
		theHold.Accept(GetString(IDS_PW_PLANARMAP));
	}

	RebuildEdges();
	theHold.Suspend();
	fnFaceToEdgeSelect();
	theHold.Resume();

//	ConvertFaceToEdgeSel();
//	TVMaps.edgesValid= FALSE;
	//update our views to show new faces

	InvalidateView();

}
void	UnwrapMod::fnPaste(BOOL rotate)
	{
	//check for type

	TimeValue t = GetCOREInterface()->GetTime();
	theHold.Begin();
	HoldPointsAndFaces();

	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{
		MeshTopoData *ld = mMeshTopoData[ldID];


//check faces if just one selected normal paste with rotates
//or if all faces where selected
//or if first paste

//hold the points and faces


		BitArray holdFaceSel(ld->GetFaceSelection());

		BitArray subFaceSel;
		if ( ip && (ip->GetSubObjectLevel() == 0) )
			{
//convert our current selection into faces			
			if (fnGetTVSubMode() == TVVERTMODE)
				ld->GetFaceSelFromVert(subFaceSel,FALSE);
			else if (fnGetTVSubMode() == TVEDGEMODE)
				{
				BitArray tempVSel;
				ld->GetVertSelFromEdge(tempVSel);
				BitArray vsel = ld->GetTVVertSelection();
				BitArray holdVSel(vsel);
				ld->SetTVVertSelection(tempVSel);//vsel = tempVSel;
				ld->GetFaceSelFromVert(subFaceSel,FALSE);
				ld->SetTVVertSelection(holdVSel);//vsel = holdVSel;

				}
			else if (fnGetTVSubMode() == TVFACEMODE)
				{
				subFaceSel = ld->GetFaceSelection();//.SetSize(fsel.GetSize());
				//subFaceSel = fsel;
				}
			}
		else
			{
			if (fnGetTVSubMode() == TVFACEMODE)
				{
				subFaceSel = ld->GetFaceSelection();//.SetSize(fsel.GetSize());
				//subFaceSel = fsel;
				}

			}

		if ( (copyPasteBuffer.copyType == 0) || (copyPasteBuffer.copyType == 1) || (copyPasteBuffer.iRotate==0))
			{
			int copyIndex = 0;
			Tab<int> vertexLookUpList;

			vertexLookUpList.SetCount(copyPasteBuffer.tVertData.Count());

			BitArray faceSel = ld->GetFaceSelection();

			for (int i =0; i < vertexLookUpList.Count(); i++)
				vertexLookUpList[i] = -1;
			if (copyPasteBuffer.copyType == 1)
				copyPasteBuffer.iRotate = 0;
			else 
				{
				if (copyPasteBuffer.lastSel.GetSize() == faceSel.GetSize())
					{
					if (copyPasteBuffer.lastSel == faceSel) 
						{

						if (rotate)
							{
							copyPasteBuffer.iRotate++;
							}
						else copyPasteBuffer.iRotate = 0;

						
						}
					}
				}
			if (copyPasteBuffer.copyType == 2) copyPasteBuffer.iRotate = 0;
			copyPasteBuffer.lastSel = faceSel;

//loop through selected faces
			for (int i =0; i < faceSel.GetSize(); i++)
				{
				if (faceSel[i])
					{
//make sure selected faces count = buffer face
					if (( i < ld->GetNumberFaces()/*TVMaps.f.Count()*/) && (copyIndex < copyPasteBuffer.faceData.Count()))
						{
						int degree = ld->GetFaceDegree(i);
						if (/*TVMaps.f[i]->count*/ degree == copyPasteBuffer.faceData[copyIndex]->count)
							{
//if so	set the face data indices as the same
							for (int j = 0; j < degree/*TVMaps.f[i]->count*/; j++)
								{
							//index into the texture vertlist
							
								int vid = (j + copyPasteBuffer.iRotate)%degree;//TVMaps.f[i]->count;
								int vertexIndex = copyPasteBuffer.faceData[copyIndex]->t[vid];

								if (vertexLookUpList[vertexIndex] == -1)
									{
									Point3 p = copyPasteBuffer.tVertData[vertexIndex];
									ld->AddTVVert(t, p, i, j, this,FALSE);//ld->AddPoint(p, i, j,FALSE);
									vertexLookUpList[vertexIndex] = ld->GetFaceTVVert(i,j);//TVMaps.f[i]->t[j];
									}
								else 
									 ld->SetFaceTVVert(i,j,vertexLookUpList[vertexIndex]);//TVMaps.f[i]->t[j] = vertexLookUpList[vertexIndex];

								if ((ld->GetFaceHasVectors(i)/*TVMaps.f[i]->vecs*/) && (copyPasteBuffer.faceData[copyIndex]->vecs) && (j < 4))
									{
									int hid = (j*2 + (copyPasteBuffer.iRotate*2))%(/*TVMaps.f[i]->count*/degree*2);
									int handleIndex = copyPasteBuffer.faceData[copyIndex]->vecs->handles[hid];
									if ((handleIndex >= 0) && (vertexLookUpList[handleIndex] == -1))
										{
										Point3 p = copyPasteBuffer.tVertData[handleIndex];
										ld->AddTVHandle(t,p, i, j*2,this,FALSE);
										vertexLookUpList[handleIndex] = ld->GetFaceTVHandle(i,j*2);// TVMaps.f[i]->vecs->handles[j*2];
										}
									else 
										ld->SetFaceTVHandle(i,j*2,vertexLookUpList[handleIndex]);//TVMaps.f[i]->vecs->handles[j*2] = vertexLookUpList[handleIndex];
	
									hid = (j*2 + (copyPasteBuffer.iRotate*2))%(degree/*TVMaps.f[i]->count*/*2)+1;
									handleIndex = copyPasteBuffer.faceData[copyIndex]->vecs->handles[hid];
									if ((handleIndex >= 0) && (vertexLookUpList[handleIndex] == -1))
										{
										Point3 p = copyPasteBuffer.tVertData[handleIndex];
										ld->AddTVHandle(t,p, i, j*2+1,this,FALSE);
										vertexLookUpList[handleIndex] = ld->GetFaceTVHandle(i,j*2+1);//TVMaps.f[i]->vecs->handles[j*2+1];
										}
									else 
										ld->SetFaceTVHandle(i,j*2+1,vertexLookUpList[handleIndex]);//TVMaps.f[i]->vecs->handles[j*2+1] = vertexLookUpList[handleIndex];
	
									int iid = (j + (copyPasteBuffer.iRotate))%degree;//(TVMaps.f[i]->count);
									int interiorIndex = copyPasteBuffer.faceData[copyIndex]->vecs->interiors[iid];
									if ((interiorIndex >= 0) && (vertexLookUpList[interiorIndex] == -1))
										{
										Point3 p = copyPasteBuffer.tVertData[interiorIndex];
										ld->AddTVInterior(t,p, i, j,this,FALSE);
										vertexLookUpList[interiorIndex] = ld->GetFaceTVInterior(i,j);//TVMaps.f[i]->vecs->handles[j];
										}
									else 
										ld->SetFaceTVInterior(i,j,vertexLookUpList[interiorIndex]);//TVMaps.f[i]->vecs->interiors[j] = vertexLookUpList[interiorIndex];
									}
								}
							copyIndex++;
							if (copyIndex >= copyPasteBuffer.faceData.Count()) copyIndex = 0;
							}
						}	
					}

				}

			}
		
		ld->SetTVEdgeInvalid();//RebuildEdges();

		if ( ip && (ip->GetSubObjectLevel() == 0) )
			{
			if (fnGetTVSubMode() == TVVERTMODE)
				{
				BitArray fsel = ld->GetFaceSelection();
				BitArray vsel = ld->GetTVVertSelection();
				BitArray holdFSel(fsel);
				fsel = subFaceSel;
				ld->GetVertSelFromFace(vsel);
				ld->SetTVVertSelection(vsel);
				ld->SetFaceSelection(holdFSel);//fsel = holdFSel;
				}
			else if (fnGetTVSubMode() == TVEDGEMODE)
				{
				BitArray fsel = ld->GetFaceSelection();
				BitArray esel = ld->GetTVEdgeSelection();
				BitArray holdFSel(fsel);
				fsel = subFaceSel;
				ld->GetVertSelFromFace(fsel);
				ld->SetFaceSelection(fsel);//
				ld->GetEdgeSelFromVert(esel,FALSE);
				ld->SetTVEdgeSelection(esel);
				ld->SetFaceSelection(holdFSel);//fsel = holdFSel;
				}
			else if (fnGetTVSubMode() == TVFACEMODE)
				{				
				ld->SetFaceSelection(subFaceSel);//fsel = subFaceSel;
				}

			}
		else
			{
//			md->faceSel = holdFaceSel;
			ld->SetFaceSelection(subFaceSel);
/*
			if (fnGetTVSubMode() == TVFACEMODE)
				{
				ld->SetFaceSelection(subFaceSel);//fsel = subFaceSel;
				}
*/
			}

		}
		CleanUpDeadVertices();
		theHold.Accept(GetString(IDS_PW_PASTE));

		NotifyDependents(FOREVER,PART_ALL,REFMSG_CHANGE);
		InvalidateView();
		GetCOREInterface()->RedrawViews(GetCOREInterface()->GetTime());		

	}
Beispiel #9
0
void UnwrapMod::fnFlattenMap(float angleThreshold, Tab<Point3*> *normalList, float spacing, BOOL normalize, int layoutType, BOOL rotateClusters, BOOL fillHoles)

{
	for (int i = 0; i < mMeshTopoData.Count(); i++)
	{
		mMeshTopoData[i]->HoldSelection();
	}



	BailStart();

	if (preventFlattening) return;
	/*
	if (TVMaps.f.Count() == 0) return;

	BitArray *polySel = fnGetSelectedPolygons();
	if (polySel == NULL) 
	return;
	*/

	theHold.Begin();
	HoldPointsAndFaces();   
	/*
	BitArray holdPolySel;
	holdPolySel.SetSize(polySel->GetSize());
	holdPolySel = *polySel;
	*/
	Point3 normal(0.0f,0.0f,1.0f);

	Tab<Point3> mapNormal;
	mapNormal.SetCount(normalList->Count());
	for (int i =0; i < mapNormal.Count(); i++)
	{
		mapNormal[i] = *(*normalList)[i];
	}

	BOOL noSelection = TRUE;
	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{
		if (mMeshTopoData[ldID]->GetFaceSelection().NumberSet())
			noSelection = FALSE;
	}

	if (noSelection)
	{
		for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
		{
			BitArray fsel = mMeshTopoData[ldID]->GetFaceSelection();
			fsel.SetAll();
			mMeshTopoData[ldID]->SetFaceSelection(fsel);
		}
	}

	TSTR statusMessage;
	MeshTopoData::GroupBy groupBy = MeshTopoData::kFaceAngle;
	int v = 0;
	pblock->GetValue(unwrap_flattenby,0,v,FOREVER);
	if (v == 0)
		groupBy = MeshTopoData::kFaceAngle;
	else if (v == 2)
		groupBy = MeshTopoData::kMaterialID;
	else if (v == 1)
		groupBy = MeshTopoData::kSmoothingGroup;

	BOOL bContinue = BuildCluster( mapNormal, angleThreshold, TRUE,TRUE,groupBy);
	/*
	BitArray sel;
	sel.SetSize(TVMaps.f.Count());
	*/
	gBArea = 0.0f;

	int initialCluster = clusterList.Count();

	if (bContinue)
	{
		for (int i =0; i < clusterList.Count(); i++)
		{
			MeshTopoData *ld = clusterList[i]->ld;
			ld->ClearSelection(TVFACEMODE);//         sel.ClearAll();
			for (int j = 0; j < clusterList[i]->faces.Count();j++)
				ld->SetFaceSelected(clusterList[i]->faces[j],TRUE);//sel.Set(clusterList[i]->faces[j]);
			ld->PlanarMapNoScale(clusterList[i]->normal,this);

			int per = (i * 100)/clusterList.Count();
			statusMessage.printf(_T("%s %d%%."),GetString(IDS_PW_STATUS_MAPPING),per);
			if (Bail(ip,statusMessage))
			{
				i = clusterList.Count();
				bContinue =  FALSE;
			}

		}

		//    if (0)
		if (bContinue)
		{
			for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
				mMeshTopoData[ldID]->UpdateClusterVertices(clusterList);

			if (layoutType == 1)
				bContinue = LayoutClusters( spacing, rotateClusters, TRUE, fillHoles);
			else
			{
				if (flattenMax5)
					bContinue = LayoutClusters3( spacing, rotateClusters, fillHoles);
				else bContinue = LayoutClusters2( spacing, rotateClusters, fillHoles);

			}

			//normalize map to 0,0 to 1,1
			if ((bContinue) && (normalize))
			{
				NormalizeCluster(spacing);
			}
		}

	}

	CleanUpDeadVertices();
	if (bContinue)
	{
		theHold.Accept(GetString(IDS_PW_FLATTEN));

		theHold.Suspend();
		fnSyncTVSelection();
		theHold.Resume();

	}
	else
	{
		theHold.Cancel();
		//    theHold.SuperCancel();
	}

	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{	
		mMeshTopoData[ldID]->SetTVEdgeInvalid();
		mMeshTopoData[ldID]->BuildTVEdges();
		mMeshTopoData[ldID]->BuildVertexClusterList();		
	}


	theHold.Suspend();
	fnSyncTVSelection();
	fnSyncGeomSelection();
	theHold.Resume();

	for (int i = 0; i < mMeshTopoData.Count(); i++)
	{
		mMeshTopoData[i]->RestoreSelection();
	}


	NotifyDependents(FOREVER,PART_SELECT,REFMSG_CHANGE);
	InvalidateView();


#ifdef DEBUGMODE 
	if (gDebugLevel >= 1)
	{
		int finalCluster = clusterList.Count();
		gEdgeHeight = 0.0f;
		gEdgeWidth = 0.0f;
		for (int i =0; i < clusterList.Count(); i++)
		{
			gEdgeHeight += clusterList[i]->h;
			gEdgeWidth += clusterList[i]->w;

		}

		ScriptPrint(_T("Surface Area %f bounds area %f  per used %f\n"),gSArea,gBArea,gSArea/gBArea); 
		ScriptPrint(_T("Edge Height %f Edge Width %f\n"),gEdgeHeight,gEdgeWidth); 
		ScriptPrint(_T("Initial Clusters %d finalClusters %d\n"),initialCluster,finalCluster); 
	}

#endif

	FreeClusterList();

	statusMessage.printf(_T("Done, area coverage %3.2f"),(gSArea/gBArea)*100.f);
	Bail(ip,statusMessage,0);


}
Beispiel #10
0
void  UnwrapMod::fnUnfoldSelectedPolygons(int unfoldMethod, BOOL normalize)
{     

	// flatten selected polygons
	if (!ip) return;
	BailStart();

	theHold.Begin();
	HoldPointsAndFaces();   

	Point3 normal(0.0f,0.0f,1.0f);

	for (int ldID =0; ldID < mMeshTopoData.Count(); ldID++)
	{
		MeshTopoData *ld = mMeshTopoData[ldID];
		ld->HoldFaceSel();
	}

	BOOL bContinue = TRUE;
	for (int ldID =0; ldID < mMeshTopoData.Count(); ldID++)
	{

		Tab<Point3> mapNormal;
		mapNormal.SetCount(0);
		MeshTopoData *ld = mMeshTopoData[ldID];

		for (int ldIDPrep =0; ldIDPrep < mMeshTopoData.Count(); ldIDPrep++)
		{
			MeshTopoData *ldPrep = mMeshTopoData[ldIDPrep];
			if (ld != ldPrep)
				ldPrep->ClearFaceSelection();
			else
				ldPrep->RestoreFaceSel();
		}

		//hold our face selection
		//get our processed list 
		BitArray holdFaces = ld->GetFaceSelection();
		BitArray processedFaces = ld->GetFaceSelection();
		while (processedFaces.NumberSet())
		{
			//select the first one
			int seed = -1;
			for (int faceID = 0; faceID < processedFaces.GetSize(); faceID++)
			{
				if (processedFaces[faceID])
				{
					seed = faceID;
					faceID = processedFaces.GetSize();
				}
			}
			BitArray faceSel = ld->GetFaceSel();
			faceSel.ClearAll();
			//select the element the first one
			faceSel.Set(seed,TRUE);
			//select it
			ld->SetFaceSel(faceSel);
			SelectGeomElement(ld);
			faceSel = ld->GetFaceSel();

//			ld->SelectElement(TVFACEMODE,FALSE);
			faceSel &= holdFaces;			
			//remove that from our process list
			for (int faceID = 0; faceID < faceSel.GetSize(); faceID++)
			{
				if (faceSel[faceID])
				{
					processedFaces.Set(faceID,FALSE);
				}
			}
			ld->SetFaceSel(faceSel);
			
			bContinue = BuildCluster( mapNormal, 5.0f, TRUE, TRUE, MeshTopoData::kFaceAngle);
			TSTR statusMessage;



			if (bContinue)
			{


				for (int i =0; i < clusterList.Count(); i++)
				{
					
					ld->ClearFaceSelection();
					for (int j = 0; j < clusterList[i]->faces.Count();j++)
						ld->SetFaceSelected(clusterList[i]->faces[j],TRUE);//	sel.Set(clusterList[i]->faces[j]);
					ld->PlanarMapNoScale(clusterList[i]->normal,this);


					int per = (i * 100)/clusterList.Count();
					statusMessage.printf(_T("%s %d%%."),GetString(IDS_PW_STATUS_MAPPING),per);
					if (Bail(ip,statusMessage))
					{
						i = clusterList.Count();
						bContinue =  FALSE;
					}
				}

				DebugPrint (_T("Final Vct %d \n"),ld->GetNumberTVVerts());

				if ( (bContinue) && (clusterList.Count() > 1) )
				{




						Tab<Point3> objNormList;
						BuildNormals(ld,objNormList);

						//remove internal edges
						Tab<int> clusterGroups;
						clusterGroups.SetCount(ld->GetNumberFaces());
						for (int i =0; i < clusterGroups.Count(); i++)
						{
							clusterGroups[i] = -1;
						}
						
						for (int i = 0; i < clusterList.Count(); i++)
						{
							for (int j = 0; j < clusterList[i]->faces.Count(); j++)
							{
								int faceIndex = clusterList[i]->faces[j];
								clusterGroups[faceIndex] = i;
							}
						}
						BitArray processedClusters;
						processedClusters.SetSize(clusterList.Count());
						processedClusters.ClearAll();

						Tab<BorderClass> edgesToBeProcessed;

						BOOL done = FALSE;
						processedClusters.Set(0);
						clusterList[0]->newX = 0.0f;
						clusterList[0]->newY = 0.0f;
						//    clusterList[0]->angle = 0.0f;
						for (int i = 0; i < clusterList[0]->borderData.Count(); i++)
						{
							int outerFaceIndex = clusterList[0]->borderData[i].outerFace;
							int connectedClusterIndex = clusterGroups[outerFaceIndex];
							if ((connectedClusterIndex != 0) && (connectedClusterIndex != -1))
							{
								edgesToBeProcessed.Append(1,&clusterList[0]->borderData[i]);
							}
						}
					
						BitArray seedFaceList;
						seedFaceList.SetSize(clusterGroups.Count());
						seedFaceList.ClearAll();
						for (int i = 0; i < seedFaces.Count(); i++)
						{
							seedFaceList.Set(seedFaces[i]);
						}

						while (!done)
						{
							Tab<int> clustersJustProcessed;
							clustersJustProcessed.ZeroCount();
							done = TRUE;

							int edgeToAlign = -1;
							float angDist = PI*2;
							if (unfoldMethod == 1)
								angDist =  PI*2;
							else if (unfoldMethod == 2) angDist = 0;
							int i;
							for (i = 0; i < edgesToBeProcessed.Count(); i++)
							{
								int outerFace = edgesToBeProcessed[i].outerFace;
								int connectedClusterIndex = clusterGroups[outerFace];
								if (!processedClusters[connectedClusterIndex])
								{
									int innerFaceIndex = edgesToBeProcessed[i].innerFace;
									int outerFaceIndex = edgesToBeProcessed[i].outerFace;
									//get angle
									Point3 innerNorm, outerNorm;
									innerNorm = objNormList[innerFaceIndex];
									outerNorm = objNormList[outerFaceIndex];
									float dot = DotProd(innerNorm,outerNorm);

									float angle = 0.0f;

									if (dot == -1.0f)
										angle = PI;
									else if (dot >= 1.0f)
										angle = 0.f;                  
									else angle = acos(dot);

									if (unfoldMethod == 1)
									{
										if (seedFaceList[outerFaceIndex])
											angle = 0.0f;
										if (angle < angDist)
										{
											angDist = angle;
											edgeToAlign = i;
										}
									}

									else if (unfoldMethod == 2)
									{
										if (seedFaceList[outerFaceIndex])
											angle = 180.0f;
										if (angle > angDist)
										{
											angDist = angle;
											edgeToAlign = i;
										}
									}

								}
							}
							if (edgeToAlign != -1)
							{
								int innerFaceIndex = edgesToBeProcessed[edgeToAlign].innerFace;
								int outerFaceIndex = edgesToBeProcessed[edgeToAlign].outerFace;
								int edgeIndex = edgesToBeProcessed[edgeToAlign].edge;


								int connectedClusterIndex = clusterGroups[outerFaceIndex];

								seedFaceList.Set(outerFaceIndex, FALSE);

								processedClusters.Set(connectedClusterIndex);
								clustersJustProcessed.Append(1,&connectedClusterIndex);	
								ld->AlignCluster(clusterList,connectedClusterIndex,innerFaceIndex, outerFaceIndex,edgeIndex,this);
								done = FALSE;
							}

							//build new cluster list
							for (int j = 0; j < clustersJustProcessed.Count(); j++)
							{
								int clusterIndex = clustersJustProcessed[j];
								for (int i = 0; i < clusterList[clusterIndex]->borderData.Count(); i++)
								{
									int outerFaceIndex = clusterList[clusterIndex]->borderData[i].outerFace;
									int connectedClusterIndex = clusterGroups[outerFaceIndex];
									if ((connectedClusterIndex != 0) && (connectedClusterIndex != -1) && (!processedClusters[connectedClusterIndex]))
									{
										edgesToBeProcessed.Append(1,&clusterList[clusterIndex]->borderData[i]);
									}
								}
							}
						}
					
				}

				ld->ClearSelection(TVVERTMODE);

				for (int i = 0; i < clusterList.Count(); i++)
				{
					MeshTopoData *ld = clusterList[i]->ld;
					ld->UpdateClusterVertices(clusterList);
					for (int j =0; j < clusterList[i]->faces.Count(); j++)
					{
						int faceIndex = clusterList[i]->faces[j];
						int degree = ld->GetFaceDegree(faceIndex);
						for (int k =0; k < degree; k++)
						{
							int vertexIndex = ld->GetFaceTVVert(faceIndex,k);//TVMaps.f[faceIndex]->t[k];
							ld->SetTVVertSelected(vertexIndex,TRUE);//vsel.Set(vertexIndex);
						}
					}
				}

				//now weld the verts
				if (normalize)
				{
					NormalizeCluster();
				}


				ld->WeldSelectedVerts(0.001f,this);

			}
	
			FreeClusterList();
		}
	}

	if (bContinue)
	{  
		theHold.Accept(GetString(IDS_PW_PLANARMAP));		

		theHold.Suspend();
		fnSyncTVSelection();
		theHold.Resume();
	}
	else
	{
		theHold.Cancel();
		
	}

	
	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{			
		mMeshTopoData[ldID]->BuildTVEdges();
		mMeshTopoData[ldID]->RestoreFaceSel();
	}

	theHold.Suspend();
	fnSyncGeomSelection();
	theHold.Resume();

	if (matid != -1) // if we have a matID fileter set we need to rebuild since topology has changed
		SetMatFilters();

	NotifyDependents(FOREVER,PART_SELECT,REFMSG_CHANGE);
	InvalidateView();

}