/**Function*************************************************************

  Synopsis    [Computes truth table of the cut.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
unsigned * Hop_ManConvertAigToTruth_rec2( Hop_Obj_t * pObj, Vec_Int_t * vTruth, int nWords )
{
    unsigned * pTruth, * pTruth0, * pTruth1;
    int i;
    assert( !Hop_IsComplement(pObj) );
    if ( !Hop_ObjIsNode(pObj) || !Hop_ObjIsMarkA(pObj) )
        return (unsigned *)pObj->pData;
    // compute the truth tables of the fanins
    pTruth0 = Hop_ManConvertAigToTruth_rec2( Hop_ObjFanin0(pObj), vTruth, nWords );
    pTruth1 = Hop_ManConvertAigToTruth_rec2( Hop_ObjFanin1(pObj), vTruth, nWords );
    // creat the truth table of the node
    pTruth  = Vec_IntFetch( vTruth, nWords );
    if ( Hop_ObjIsExor(pObj) )
        for ( i = 0; i < nWords; i++ )
            pTruth[i] = pTruth0[i] ^ pTruth1[i];
    else if ( !Hop_ObjFaninC0(pObj) && !Hop_ObjFaninC1(pObj) )
        for ( i = 0; i < nWords; i++ )
            pTruth[i] = pTruth0[i] & pTruth1[i];
    else if ( !Hop_ObjFaninC0(pObj) && Hop_ObjFaninC1(pObj) )
        for ( i = 0; i < nWords; i++ )
            pTruth[i] = pTruth0[i] & ~pTruth1[i];
    else if ( Hop_ObjFaninC0(pObj) && !Hop_ObjFaninC1(pObj) )
        for ( i = 0; i < nWords; i++ )
            pTruth[i] = ~pTruth0[i] & pTruth1[i];
    else // if ( Hop_ObjFaninC0(pObj) && Hop_ObjFaninC1(pObj) )
        for ( i = 0; i < nWords; i++ )
            pTruth[i] = ~pTruth0[i] & ~pTruth1[i];
    assert( Hop_ObjIsMarkA(pObj) ); // loop detection
    Hop_ObjClearMarkA( pObj );
    pObj->pData = pTruth;
    return pTruth;
}
Beispiel #2
0
/**Function*************************************************************

  Synopsis    [Recognizes what nodes are inputs of the EXOR.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Hop_ObjRecognizeExor( Hop_Obj_t * pObj, Hop_Obj_t ** ppFan0, Hop_Obj_t ** ppFan1 )
{
    Hop_Obj_t * p0, * p1;
    assert( !Hop_IsComplement(pObj) );
    if ( !Hop_ObjIsNode(pObj) )
        return 0;
    if ( Hop_ObjIsExor(pObj) )
    {
        *ppFan0 = Hop_ObjChild0(pObj);
        *ppFan1 = Hop_ObjChild1(pObj);
        return 1;
    }
    assert( Hop_ObjIsAnd(pObj) );
    p0 = Hop_ObjChild0(pObj);
    p1 = Hop_ObjChild1(pObj);
    if ( !Hop_IsComplement(p0) || !Hop_IsComplement(p1) )
        return 0;
    p0 = Hop_Regular(p0);
    p1 = Hop_Regular(p1);
    if ( !Hop_ObjIsAnd(p0) || !Hop_ObjIsAnd(p1) )
        return 0;
    if ( Hop_ObjFanin0(p0) != Hop_ObjFanin0(p1) || Hop_ObjFanin1(p0) != Hop_ObjFanin1(p1) )
        return 0;
    if ( Hop_ObjFaninC0(p0) == Hop_ObjFaninC0(p1) || Hop_ObjFaninC1(p0) == Hop_ObjFaninC1(p1) )
        return 0;
    *ppFan0 = Hop_ObjChild0(p0);
    *ppFan1 = Hop_ObjChild1(p0);
    return 1;
}
// hashing the node
static unsigned long Hop_Hash( Hop_Obj_t * pObj, int TableSize ) 
{
    unsigned long Key = Hop_ObjIsExor(pObj) * 1699;
    Key ^= (long)Hop_ObjFanin0(pObj) * 7937;
    Key ^= (long)Hop_ObjFanin1(pObj) * 2971;
    Key ^= Hop_ObjFaninC0(pObj) * 911;
    Key ^= Hop_ObjFaninC1(pObj) * 353;
    return Key % TableSize;
}
Beispiel #4
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

// hashing the node
static unsigned long Hop_Hash( Hop_Obj_t * pObj, int TableSize ) 
{
    unsigned long Key = Hop_ObjIsExor(pObj) * 1699;
    Key ^= Hop_ObjFanin0(pObj)->Id * 7937;
    Key ^= Hop_ObjFanin1(pObj)->Id * 2971;
    Key ^= Hop_ObjFaninC0(pObj) * 911;
    Key ^= Hop_ObjFaninC1(pObj) * 353;
    return Key % TableSize;
}
Beispiel #5
0
/**Function*************************************************************

  Synopsis    [Computes the max number of levels in the manager.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Hop_ManCountLevels( Hop_Man_t * p )
{
    Vec_Ptr_t * vNodes;
    Hop_Obj_t * pObj;
    int i, LevelsMax, Level0, Level1;
    // initialize the levels
    Hop_ManConst1(p)->pData = NULL;
    Hop_ManForEachPi( p, pObj, i )
        pObj->pData = NULL;
    // compute levels in a DFS order
    vNodes = Hop_ManDfs( p );
    Vec_PtrForEachEntry( Hop_Obj_t *, vNodes, pObj, i )
    {
        Level0 = (int)(ABC_PTRUINT_T)Hop_ObjFanin0(pObj)->pData;
        Level1 = (int)(ABC_PTRUINT_T)Hop_ObjFanin1(pObj)->pData;
        pObj->pData = (void *)(ABC_PTRUINT_T)(1 + Hop_ObjIsExor(pObj) + Abc_MaxInt(Level0, Level1));
    }