Beispiel #1
0
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
    IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
    DWORD lod;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    lod = IWineD3DBaseTexture_GetLOD(This->wined3d_texture);
    wined3d_mutex_unlock();

    return lod;
}
Beispiel #2
0
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = IWineD3DBaseTexture_GetLOD(This->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Beispiel #3
0
static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
    IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
    TRACE("(%p) Relay\n" , This);

    return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
}