static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; DWORD lod; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); lod = IWineD3DBaseTexture_GetLOD(This->wined3d_texture); wined3d_mutex_unlock(); return lod; }
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DBaseTexture_GetLOD(This->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture); }