SHADER_INIT_PARAMS()
	{
		InitParamsUnlitGeneric_DX9(
			BASETEXTURE,	FRAME,				BASETEXTURETRANSFORM,
			DETAIL,			DETAILFRAME,		DETAILSCALE,
			ENVMAP,			ENVMAPFRAME,
			ENVMAPMASK,		ENVMAPMASKFRAME,	ENVMAPMASKTRANSFORM,
			ENVMAPTINT,		ENVMAPCONTRAST,		ENVMAPSATURATION );
	}
	SHADER_INIT_PARAMS()
	{
		InitParamsUnlitGeneric_DX9(
			pMaterialName,
			BASETEXTURE,	FRAME,				BASETEXTURETRANSFORM,
			DETAIL,			DETAILFRAME,		DETAILSCALE,
			ENVMAP,			ENVMAPFRAME,
			ENVMAPMASK,		ENVMAPMASKFRAME,	ENVMAPMASKTRANSFORM,
			ENVMAPTINT,		ENVMAPCONTRAST,		ENVMAPSATURATION,
			ALPHATESTREFERENCE, FLASHLIGHTTEXTURE, FLASHLIGHTTEXTUREFRAME );
	}