SHADER_INIT_PARAMS() { InitParamsUnlitGeneric_DX9( BASETEXTURE, FRAME, BASETEXTURETRANSFORM, DETAIL, DETAILFRAME, DETAILSCALE, ENVMAP, ENVMAPFRAME, ENVMAPMASK, ENVMAPMASKFRAME, ENVMAPMASKTRANSFORM, ENVMAPTINT, ENVMAPCONTRAST, ENVMAPSATURATION ); }
SHADER_INIT_PARAMS() { InitParamsUnlitGeneric_DX9( pMaterialName, BASETEXTURE, FRAME, BASETEXTURETRANSFORM, DETAIL, DETAILFRAME, DETAILSCALE, ENVMAP, ENVMAPFRAME, ENVMAPMASK, ENVMAPMASKFRAME, ENVMAPMASKTRANSFORM, ENVMAPTINT, ENVMAPCONTRAST, ENVMAPSATURATION, ALPHATESTREFERENCE, FLASHLIGHTTEXTURE, FLASHLIGHTTEXTUREFRAME ); }