Beispiel #1
0
/*
=================
idEntityFx::ClientThink
=================
*/
void idEntityFx::ClientThink( const int curTime, const float fraction, const bool predict ) {

	if ( gameLocal.isNewFrame ) { 
		Run( gameLocal.serverTime ); 
	}

	InterpolatePhysics( fraction );
	Present();
}
Beispiel #2
0
/*
================
idBarrel::ClientThink
================
*/
void idBarrel::ClientThink( const int curTime, const float fraction, const bool predict )
{
	InterpolatePhysics( fraction );
	Present();
}
Beispiel #3
0
/*
================
idExplodingBarrel::ClientThink
================
*/
void idExplodingBarrel::ClientThink( const int curTime, const float fraction, const bool predict )
{
	UpdateLight();
	InterpolatePhysics( fraction );
	Present();
}