/* ================= idEntityFx::ClientThink ================= */ void idEntityFx::ClientThink( const int curTime, const float fraction, const bool predict ) { if ( gameLocal.isNewFrame ) { Run( gameLocal.serverTime ); } InterpolatePhysics( fraction ); Present(); }
/* ================ idBarrel::ClientThink ================ */ void idBarrel::ClientThink( const int curTime, const float fraction, const bool predict ) { InterpolatePhysics( fraction ); Present(); }
/* ================ idExplodingBarrel::ClientThink ================ */ void idExplodingBarrel::ClientThink( const int curTime, const float fraction, const bool predict ) { UpdateLight(); InterpolatePhysics( fraction ); Present(); }