Beispiel #1
0
	Vector2 Math::LinearVelocity(float angle)
	{
		float fX = LinearVelocityX(angle);
		float fY = LinearVelocityY(angle);
		return Vector2(fX,fY);
	}
 Vector3 Math::LinearVelocity(double angle)
 {
     double vx = LinearVelocityX(angle);
     double vy = LinearVelocityY(angle);
     return Vector3(vx,vy,0.0f);
 }