Vector2 Math::LinearVelocity(float angle) { float fX = LinearVelocityX(angle); float fY = LinearVelocityY(angle); return Vector2(fX,fY); }
Vector3 Math::LinearVelocity(double angle) { double vx = LinearVelocityX(angle); double vy = LinearVelocityY(angle); return Vector3(vx,vy,0.0f); }