void Game_sys::LoadDatafiles() { //LOAD ALL THE DATAFILES backgrounds = LoadDatafile( "Datafiles/backgrounds.dat" ); bgmusic = LoadDatafile( "Datafiles/bgmusic.dat" ); s_samples = LoadDatafile( "Datafiles/samples.dat" ); playerSprites = LoadDatafile( "Datafiles/playerSprites.dat" ); evilBubbleSprites = LoadDatafile( "Datafiles/evilBubbleSprites.dat" ); interfaceFont = LoadFont("Fonts/interfaceFont.pcx"); titleFont = LoadFont("Fonts/titlesFont.pcx"); }
DataArchive::DataArchive(const char* name) { ZeroMemory(this, sizeof(DataArchive)); if (name) LoadDatafile(name); }