Exemplo n.º 1
0
void Game_sys::LoadDatafiles()
{
	//LOAD ALL THE DATAFILES
    backgrounds = LoadDatafile( "Datafiles/backgrounds.dat" );
    bgmusic = LoadDatafile( "Datafiles/bgmusic.dat" );
    s_samples = LoadDatafile( "Datafiles/samples.dat" );
    playerSprites = LoadDatafile( "Datafiles/playerSprites.dat" );
    evilBubbleSprites = LoadDatafile( "Datafiles/evilBubbleSprites.dat" );

    interfaceFont = LoadFont("Fonts/interfaceFont.pcx");
    titleFont = LoadFont("Fonts/titlesFont.pcx");

}
Exemplo n.º 2
0
DataArchive::DataArchive(const char* name)
{
   ZeroMemory(this, sizeof(DataArchive));
   
   if (name)
      LoadDatafile(name);
}