Beispiel #1
0
void cSound_PC2::Music_Play( int16 pTrack ) {
    std::string filename;

    switch (pTrack) {
        case 0:
            filename = "MENU";
            break;

        case 6:
            filename = "WINZONE";
            break;

        case 12:
            filename = "WINLEVEL";
            break;

        case 7:
            filename = "HELIANIM";
            break;

       // case xx:
       //   filename = "LOADER.AMF";
       //   break;

        case 15:
        case 8:
            filename = "GAMEOVER";
            break;

        case 20:
            filename = "TITLE";
            break;

    }

    if(filename.size())
        Music_PlayFile(filename.c_str());

}
Beispiel #2
0
void cSound_PC::Music_Play( int16 pTrack ) {
	
	const char* Tracks[] = {
		"rjp.JON(1)",
		"rjp.JON(2)",
		"rjp.JON(3)",
		"rjp.JON(4)",
		"rjp.JON(5)",
		"rjp.JON(6)",
		"rjp.JON(7)",
		"rjp.JON(8)",
		"rjp.JON(9)",
		"rjp.JON(10)",
		"rjp.JON(11)",
		"rjp.JON(12)",
		"rjp.JON(13)",
		"rjp.JON(14)",
		"rjp.JON(15)",
		"rjp.JON(16)",
		"rjp.WARX4(1)",
		"rjp.WARX4(2)",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"",
		"rjp.JUNBASE(2)",
		"rjp.DESBASE(2)",
		"rjp.ICEBASE(2)",
		"rjp.MORBASE(2)",
		"rjp.INTBASE(2)",
		"",
		"",
		"",
	};

	Music_PlayFile( Tracks[pTrack] );

}