Beispiel #1
0
void Host_EndGame (void)
{
	SV_Shutdown ("Server was killed");
	CL_Disconnect ();
	// clear disconnect messages from loopback
	NET_ClearLoopback ();
}
Beispiel #2
0
void Host_EndGame (void)
{
	CL_Disconnect ();
	// clear disconnect messages from loopback
	NET_ClearLoopback ();
}