Beispiel #1
0
/*********************************
* 賡渝質  
*********************************/
BOOL NPC_AirInit( int meindex )
{
	char	argstr1[NPC_UTIL_GETARGSTR_BUFSIZE];
	char *argstr;
	int	i;
	char	buf[256],buf1[256];
	int	routenum;
	int	waittime;
	int	seflg;
	int	onewayflg;
	
	argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1));
	
	/* 卅仃木壬中仃卅中婁醒及民尼永弁 */
	routenum = NPC_Util_GetNumFromStrWithDelim( argstr, "routenum");
	if( routenum == -1 ) {
		print( "npcair:nothing routenum \n");
		return FALSE;
	}
	CHAR_setWorkInt( meindex, NPC_WORK_ROUTEMAX, routenum);
	
	for( i = 1; i <= routenum; i ++ ) {
		char routetostring[64];
		snprintf( routetostring, sizeof( routetostring), "routeto%d", i);
		if( NPC_Util_GetStrFromStrWithDelim( argstr, routetostring,buf, sizeof(buf))
			== NULL ) 
		{
			print( "npcair:nothing route to \n");
			return FALSE;
		}
	}
	//ANDY_ADD	NPC_WORK_RUNWAVE
	if( NPC_Util_GetStrFromStrWithDelim( argstr, "WAVE",buf1, sizeof(buf1)) == NULL )	{
		CHAR_setWorkInt( meindex, NPC_WORK_RUNWAVE, 77);
	}else	{
		CHAR_setWorkInt( meindex, NPC_WORK_RUNWAVE, atoi( buf1) );
	}

	waittime = NPC_Util_GetNumFromStrWithDelim( argstr, "waittime");
	if( waittime == -1 ) waittime = NPC_AIR_WAITTIME_DEFAULT;
	CHAR_setWorkInt( meindex, NPC_WORK_WAITTIME, waittime);

	seflg = NPC_Util_GetNumFromStrWithDelim( argstr, "seflg");
	if( seflg == -1 ) seflg = TRUE;
	CHAR_setWorkInt( meindex, NPC_WORK_SEFLG, seflg);
	
	onewayflg = NPC_Util_GetNumFromStrWithDelim( argstr, "oneway");
	if( onewayflg == -1 ) onewayflg = FALSE;	// default
	CHAR_setWorkInt( meindex, NPC_WORK_ONEWAYFLG, onewayflg);
	
	CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPEBUS );
	
	CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
	CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 2);
	CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 0);
	CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, 0);
			
	CHAR_setInt( meindex, CHAR_LOOPINTERVAL, 
		NPC_AIR_WAITINGMODE_WAITTIME);
    
    /* 蜇箕及凜棉毛本永玄 */
    CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);

    for( i = 0; i < CHAR_PARTYMAX; i ++) {
    	CHAR_setWorkInt( meindex, CHAR_WORKPARTYINDEX1 + i, -1);
    }
	
	/* 伙□玄瑁爛允月 */
{
	int rev;
	int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX);
	CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r));
	//print( "route:%d\n",CHAR_getWorkInt( meindex, NPC_WORK_CURRENTROUTE));

	/*   欠旦正□玄 */
	rev = NPC_Util_GetNumFromStrWithDelim( argstr, "reverse");
	if( rev == 1 ) {
		int num = NPC_AirGetRoutePointNum( meindex, argstr);
		if( num <= 0 ) {
			print( "npcairplane:Very strange!\n");
			return FALSE;
		}
		CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1);
		CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 1);
	}
	/* 伙□玄毛本永玄允月 */
	NPC_AirSetPoint( meindex, argstr);
	/* 墊五燮毛  憎允月 */
	NPC_AirSetDestPoint( meindex, argstr);
}

    return TRUE;
}
Beispiel #2
0
/**************************************
 * 洶仁〔
 **************************************/
static void NPC_Air_walk( int meindex)
{
	POINT	start, end;
	int dir;
	int ret;
	int i;
	int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE );

	/* 洶仁楮溢 */
	/* 讒邋仄凶凜及質   */
	start.x = CHAR_getInt( meindex, CHAR_X);
	start.y = CHAR_getInt( meindex, CHAR_Y);
	end.x = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOX);
	end.y = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOY);

	/* 讒邋仄凶及匹戚及禾奶件玄卞 */
	if( start.x == end.x && start.y == end.y ) {
		int add = 1;
		char	argstr1[NPC_UTIL_GETARGSTR_BUFSIZE];
		char *argstr;

		argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1));

		if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP ) == 1 ) {
			add *= -1;
		}
		CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 
			CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +add);
		if( NPC_AirSetPoint( meindex, argstr) == FALSE ) {
			/*     卞讒邋*/
			/* 謹切乒□玉卞允月 */
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,3);
			
			/* SE   日允  穴件乒旦及陲太   */
			if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) {
				//ANDY_reEdit
				CHAR_sendSEoArroundCharacter( 
					CHAR_getInt( meindex, CHAR_FLOOR),
					CHAR_getInt( meindex, CHAR_X),
					CHAR_getInt( meindex, CHAR_Y),
					npc_wave,
					TRUE);
			}
			/* 邋中凶凜及丟永本□斥*/
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
				if( CHAR_CHECKINDEX( partyindex)) {
					NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_END);
				}
			}
			/* 蜇箕及凜棉毛本永玄 */
			CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
			return;
		}
		else {
			return;
		}
	}
	/*-------------------------------------------------------*/
	/* 洶井六月質   */
	
	/*   輊毛菲戶月 */
	dir = NPC_Util_getDirFromTwoPoint( &start,&end );

	/* 漆中月樺赭及謹    由□  奴洶五匹銀丹   */
	end.x = CHAR_getInt( meindex, CHAR_X);
	end.y = CHAR_getInt( meindex, CHAR_Y);

#if 0
	/* 夫勻井井勻凶凜及啃及質   */
	for( i = 0; i < 100; i ++ ) {	
		if( dir < 0 ) {
			dir = RAND( 0,7);
		}	
		dir = NPC_Util_SuberiWalk( meindex, dir);
		if( dir >= 0 && dir <= 7) break;
	}
#endif
	
	if( dir >= 0 && dir <= 7 ) {
		/* 洶仁 */
		ret = CHAR_walk( meindex, dir, 0);

		if( ret == CHAR_WALKSUCCESSED ) {
			/* 憤坌互褪卅日醮棉毛洶井六月 */
			int	i;
			int	mefl=CHAR_getInt( meindex, CHAR_FLOOR);
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int toindex = CHAR_getWorkInt( meindex, i + CHAR_WORKPARTYINDEX1);
				int fl = CHAR_getInt( toindex, CHAR_FLOOR);
				int xx = CHAR_getInt( toindex, CHAR_X);
				int yy = CHAR_getInt( toindex, CHAR_Y);
				if( CHAR_CHECKINDEX(toindex) &&
				    (mefl==fl) && (abs(xx-end.x)+abs(yy-end.y)<10) ) {
					int	parent_dir;
					/* 閡及匏  午〕褪及洶五蟆及匏  井日  輊毛菲戶月 */
					/* 洶仁 */
					start.x = xx;
					start.y = yy;
					parent_dir = NPC_Util_getDirFromTwoPoint( &start,&end );
					/* 弘仿犯奴它旦左皿撲亦件洶五毛  蜇允月啃卞〕
					 * 戚及閡反蟆及閡及  毛馨丹方丹卞允月
					 */
					end = start;
					if( parent_dir != -1 ) {
						CHAR_walk( toindex, parent_dir, 0);
					}
				}
			}
		}
	}
}
Beispiel #3
0
/**************************************
 * 伙□皿楮醒
 **************************************/
void NPC_AirLoop( int meindex)
{
	int	i;
	int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE);
	switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) {
	  case 0:
	    /* 謹切乒□玉及凜〕凜棉毛民尼永弁允月 */
		/* 凜棉互煩勻凶及匹〕請  允月 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) 
			< NowTime.tv_sec)
		{
			/* SE   日允  穴件乒旦及陲太   */
			if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) {
				//ANDY_reEdit
				CHAR_sendSEoArroundCharacter( 
								CHAR_getInt( meindex, CHAR_FLOOR),
								CHAR_getInt( meindex, CHAR_X),
								CHAR_getInt( meindex, CHAR_Y),
								npc_wave,
								TRUE);
			}
			/* 請  允月凜及丟永本□斥*/
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
				if( CHAR_CHECKINDEX( partyindex)) {
					NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START);
				}
			}
			
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		}
		return;
	  case 1:
	  	/* 洶仁 */
	  	NPC_Air_walk( meindex);
	  case 2:
		/* 鞅引勻化中月乒□玉 */
		/* 凜棉互煩勻凶及匹〕請  允月 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ (CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) /3)
			< NowTime.tv_sec)
		{
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		
		}
		return;
	  case 3:
		/* 讒邋仄化手〕弁仿奶失件玄及  樟謹切及啃卞〕
		 * 劑仄仇仇匹它尼奶玄毛中木化支月
		 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + 3	< NowTime.tv_sec){
			char	argstr1[NPC_UTIL_GETARGSTR_BUFSIZE];
			char *argstr;
			argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1));
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME);
			{
				int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX);
				CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r));
			}
			CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 
				CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP)^1);
			if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP) == 1)  {
				int num = NPC_AirGetRoutePointNum( meindex, argstr);
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1);
			}else {
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 
					CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +1);
			}
			NPC_AirSetPoint( meindex, argstr);
			NPC_AirSetDestPoint( meindex, argstr);
			CHAR_DischargeParty( meindex, 0);
		    CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
			if ((CHAR_getWorkInt(meindex, NPC_WORK_ONEWAYFLG) == 1) &&
			    (CHAR_getWorkInt(meindex, NPC_WORK_ROUNDTRIP) == 1) ){
			  CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1);
			} else
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
		}
		return;
	  default:
	    break;
	}
}
Beispiel #4
0
/*********************************
*   仄井仃日木凶凜及質  
*********************************/
void NPC_AirTalked( int meindex , int talkerindex , char *szMes ,
                     int color )
{
    int i;
    int	partyflg = FALSE;
	int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE);
	
    /* 皿伊奶乩□卞覆仄化分仃  殺允月 */
    if( CHAR_getInt( talkerindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) {
    	return;
    }
    /* 憤坌及由□  奴  曇菸  井升丹井譬屯月 */
    for( i = 0; i < CHAR_PARTYMAX; i ++ ) {
	int index = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
	if( CHAR_CHECKINDEX(index)){
		if( index == talkerindex) {
			partyflg = TRUE;
		}
	}
    }
	if( !partyflg ) {
		//NPC_AirCheckJoinParty( meindex, talkerindex, TRUE);
	}
	else {
		if( CHAR_getWorkInt( meindex, NPC_WORK_MODE) == 0 ) {
			int i;
	//		#define NPC_AIR_DEBUGROUTINTG	"routingtable:"
			if( strstr( szMes, "出發" )  ||
				strstr( szMes, "出發" )  ||
				strstr( szMes, "Go" )  ||
				strstr( szMes, "go" ))
			{
				CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
				
				/* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */
	 			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
				
				/* SE   日允  穴件乒旦及陲太   */
				if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) {
					//andy_reEdit	NPC_WORK_RUNWAVE
					CHAR_sendSEoArroundCharacter( 
									CHAR_getInt( meindex, CHAR_FLOOR),
									CHAR_getInt( meindex, CHAR_X),
									CHAR_getInt( meindex, CHAR_Y),
									npc_wave,
									TRUE);
				}
				/* 請  允月凜及丟永本□斥*/
				for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
					int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
					if( CHAR_CHECKINDEX( partyindex)) {
						NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START);
					}
				}
			}
		}
#if 0
		else if( strstr( szMes, "停止" )  ||
			strstr( szMes, "停止" )  ||
			strstr( szMes, "stop" )  ||
			strstr( szMes, "Stop" ))
		{
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,2);

			/* 伙□皿楮醒及奶件正□田伙毛聶仁允月  */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, 
						NPC_AIR_WAITINGMODE_WAITTIME);
		    /* 蜇箕及凜棉毛本永玄 */
		    CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
		}
		else if( strstr( szMes, NPC_AIR_DEBUGROUTINTG )) {
			/* 犯田永弘迕 */
			char *p = strstr( szMes,NPC_AIR_DEBUGROUTINTG);
			char	argstr1[NPC_UTIL_GETARGSTR_BUFSIZE];
			char *argstr;

			argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1));
			if( p) {
				int a = atoi( p+strlen(NPC_AIR_DEBUGROUTINTG));
				if( a <0 ) a = 1;
				CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, a);
			}
			//print( "route:%d\n",CHAR_getWorkInt( meindex, NPC_WORK_CURRENTROUTE));
			/* 伙□玄毛本永玄允月 */
			NPC_AirSetPoint( meindex, argstr);
		}
#endif
	}
}
Beispiel #5
0
/**************************************
 * ���ʣ�
 **************************************/
static void NPC_Air_walk( int meindex)
{
	POINT	start, end;
	int dir;
	int ret;
	int i;
	int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE );

	/* �������� */
	/* ���������ݼ���   */
	start.x = CHAR_getInt( meindex, CHAR_X);
	start.y = CHAR_getInt( meindex, CHAR_Y);
	end.x = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOX);
	end.y = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOY);

	/* �������׼�ƥ�ݼ����̼����� */
	if( start.x == end.x && start.y == end.y ) {
		int add = 1;
		char	argstr[NPC_UTIL_GETARGSTR_BUFSIZE - 1024 * 20];

		NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr));

		if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP ) == 1 ) {
			add *= -1;
		}
		CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 
			CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +add);
		if( NPC_AirSetPoint( meindex, argstr) == FALSE ) {
			/*     �����*/
			/* ����ƹ��������� */
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,3);
			
			/* SE   ����  Ѩ��ƹ������̫   */
			if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) {
				//ANDY_reEdit
				CHAR_sendSEoArroundCharacter( 
					CHAR_getInt( meindex, CHAR_FLOOR),
					CHAR_getInt( meindex, CHAR_X),
					CHAR_getInt( meindex, CHAR_Y),
					npc_wave,
					TRUE);
			}
			/* �������ݼ�����������*/
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
				if( CHAR_CHECKINDEX( partyindex)) {
					NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_END);
				}
			}
			/* �ػ�������ë������ */
			CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
			return;
		}
		else {
			return;
		}
	}
	/*-------------------------------------------------------*/
	/* �ھ�������   */
	
	/*   ��ë�ƻ��� */
	dir = NPC_Util_getDirFromTwoPoint( &start,&end );

	/* ��������������    �ɡ�  ū����ƥ����   */
	end.x = CHAR_getInt( meindex, CHAR_X);
	end.y = CHAR_getInt( meindex, CHAR_Y);
	
	if( dir >= 0 && dir <= 7 ) {
		/* ���� */
		ret = CHAR_walk( meindex, dir, 0);

		if( ret == CHAR_WALKSUCCESSED ) {
			/* ���л���ئ������ë�ھ����� */
			int	i;
			int	mefl=CHAR_getInt( meindex, CHAR_FLOOR);
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int toindex = CHAR_getWorkInt( meindex, i + CHAR_WORKPARTYINDEX1);
				int fl = CHAR_getInt( toindex, CHAR_FLOOR);
				int xx = CHAR_getInt( toindex, CHAR_X);
				int yy = CHAR_getInt( toindex, CHAR_Y);
				if( CHAR_CHECKINDEX(toindex) &&
				    (mefl==fl) && (abs(xx-end.x)+abs(yy-end.y)<10) ) {
					int	parent_dir;
					/* �Ҽ���  ����ʼ�����󡼰��  ����  ��ë�ƻ��� */
					/* ���� */
					start.x = xx;
					start.y = yy;
					parent_dir = NPC_Util_getDirFromTwoPoint( &start,&end );
					/* ��·�ū�����������������ë  �����¿б��
					 * �ݼ��ҷ�󡼰�Ҽ�  ëܰ������������
					 */
					end = start;
					if( parent_dir != -1 ) {
						CHAR_walk( toindex, parent_dir, 0);
					}
				}
			}
		}
	}
}
Beispiel #6
0
/**************************************
 * ���������
 **************************************/
void NPC_AirLoop( int meindex)
{
	int	i;
	int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE);
	switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) {
	  case 0:
	    /* ����ƹ�����ݣ�����ë������������ */
		/* ���޻������׼�ƥ����  ���� */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) 
			< NowTime.tv_sec)
		{
			/* SE   ����  Ѩ��ƹ������̫   */
			if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) {
				//ANDY_reEdit
				CHAR_sendSEoArroundCharacter( 
								CHAR_getInt( meindex, CHAR_FLOOR),
								CHAR_getInt( meindex, CHAR_X),
								CHAR_getInt( meindex, CHAR_Y),
								npc_wave,
								TRUE);
			}
			/* ��  �����ݼ�����������*/
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
				if( CHAR_CHECKINDEX( partyindex)) {
					NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START);
				}
			}
			
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* ��������Ѽ�������ë���ʻ�պ������ */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		}
		return;
	  case 1:
	  	/* ���� */
	  	NPC_Air_walk( meindex);
	  case 2:
		/* �����Ȼ�����ƹ���� */
		/* ���޻������׼�ƥ����  ���� */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ (CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) /3)
			< NowTime.tv_sec)
		{
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* ��������Ѽ�������ë���ʻ�պ������ */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		
		}
		return;
	  case 3:
		/* �����ƻ��֣��ͷ���ʧ������  �����м��б��
		 * ���Ƴ��ƥ��������ë��ľ��֧��
		 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + 3	< NowTime.tv_sec){
			char	argstr[NPC_UTIL_GETARGSTR_BUFSIZE - 1024 * 20];
			NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr));
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME);
			{
				int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX);
				CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r));
			}
			CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 
				CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP)^1);
			if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP) == 1)  {
				int num = NPC_AirGetRoutePointNum( meindex, argstr);
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1);
			}else {
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 
					CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +1);
			}
			NPC_AirSetPoint( meindex, argstr);
			NPC_AirSetDestPoint( meindex, argstr);
			CHAR_DischargeParty( meindex, 0);
		    CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
			if ((CHAR_getWorkInt(meindex, NPC_WORK_ONEWAYFLG) == 1) &&
			    (CHAR_getWorkInt(meindex, NPC_WORK_ROUNDTRIP) == 1) ){
			  CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1);
			} else
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
		}
		return;
	  default:
	    break;
	}
}