/********************************* * 賡渝質 *********************************/ BOOL NPC_AirInit( int meindex ) { char argstr1[NPC_UTIL_GETARGSTR_BUFSIZE]; char *argstr; int i; char buf[256],buf1[256]; int routenum; int waittime; int seflg; int onewayflg; argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1)); /* 卅仃木壬中仃卅中婁醒及民尼永弁 */ routenum = NPC_Util_GetNumFromStrWithDelim( argstr, "routenum"); if( routenum == -1 ) { print( "npcair:nothing routenum \n"); return FALSE; } CHAR_setWorkInt( meindex, NPC_WORK_ROUTEMAX, routenum); for( i = 1; i <= routenum; i ++ ) { char routetostring[64]; snprintf( routetostring, sizeof( routetostring), "routeto%d", i); if( NPC_Util_GetStrFromStrWithDelim( argstr, routetostring,buf, sizeof(buf)) == NULL ) { print( "npcair:nothing route to \n"); return FALSE; } } //ANDY_ADD NPC_WORK_RUNWAVE if( NPC_Util_GetStrFromStrWithDelim( argstr, "WAVE",buf1, sizeof(buf1)) == NULL ) { CHAR_setWorkInt( meindex, NPC_WORK_RUNWAVE, 77); }else { CHAR_setWorkInt( meindex, NPC_WORK_RUNWAVE, atoi( buf1) ); } waittime = NPC_Util_GetNumFromStrWithDelim( argstr, "waittime"); if( waittime == -1 ) waittime = NPC_AIR_WAITTIME_DEFAULT; CHAR_setWorkInt( meindex, NPC_WORK_WAITTIME, waittime); seflg = NPC_Util_GetNumFromStrWithDelim( argstr, "seflg"); if( seflg == -1 ) seflg = TRUE; CHAR_setWorkInt( meindex, NPC_WORK_SEFLG, seflg); onewayflg = NPC_Util_GetNumFromStrWithDelim( argstr, "oneway"); if( onewayflg == -1 ) onewayflg = FALSE; // default CHAR_setWorkInt( meindex, NPC_WORK_ONEWAYFLG, onewayflg); CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPEBUS ); CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0); CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 2); CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 0); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, 0); CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME); /* 蜇箕及凜棉毛本永玄 */ CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); for( i = 0; i < CHAR_PARTYMAX; i ++) { CHAR_setWorkInt( meindex, CHAR_WORKPARTYINDEX1 + i, -1); } /* 伙□玄瑁爛允月 */ { int rev; int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r)); //print( "route:%d\n",CHAR_getWorkInt( meindex, NPC_WORK_CURRENTROUTE)); /* 欠旦正□玄 */ rev = NPC_Util_GetNumFromStrWithDelim( argstr, "reverse"); if( rev == 1 ) { int num = NPC_AirGetRoutePointNum( meindex, argstr); if( num <= 0 ) { print( "npcairplane:Very strange!\n"); return FALSE; } CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1); CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 1); } /* 伙□玄毛本永玄允月 */ NPC_AirSetPoint( meindex, argstr); /* 墊五燮毛 憎允月 */ NPC_AirSetDestPoint( meindex, argstr); } return TRUE; }
/************************************** * 洶仁〔 **************************************/ static void NPC_Air_walk( int meindex) { POINT start, end; int dir; int ret; int i; int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE ); /* 洶仁楮溢 */ /* 讒邋仄凶凜及質 */ start.x = CHAR_getInt( meindex, CHAR_X); start.y = CHAR_getInt( meindex, CHAR_Y); end.x = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOX); end.y = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOY); /* 讒邋仄凶及匹戚及禾奶件玄卞 */ if( start.x == end.x && start.y == end.y ) { int add = 1; char argstr1[NPC_UTIL_GETARGSTR_BUFSIZE]; char *argstr; argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1)); if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP ) == 1 ) { add *= -1; } CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +add); if( NPC_AirSetPoint( meindex, argstr) == FALSE ) { /* 卞讒邋*/ /* 謹切乒□玉卞允月 */ CHAR_setWorkInt( meindex, NPC_WORK_MODE,3); /* SE 日允 穴件乒旦及陲太 */ if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) { //ANDY_reEdit CHAR_sendSEoArroundCharacter( CHAR_getInt( meindex, CHAR_FLOOR), CHAR_getInt( meindex, CHAR_X), CHAR_getInt( meindex, CHAR_Y), npc_wave, TRUE); } /* 邋中凶凜及丟永本□斥*/ for( i = 1; i < CHAR_PARTYMAX; i ++ ) { int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i); if( CHAR_CHECKINDEX( partyindex)) { NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_END); } } /* 蜇箕及凜棉毛本永玄 */ CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); return; } else { return; } } /*-------------------------------------------------------*/ /* 洶井六月質 */ /* 輊毛菲戶月 */ dir = NPC_Util_getDirFromTwoPoint( &start,&end ); /* 漆中月樺赭及謹 由□ 奴洶五匹銀丹 */ end.x = CHAR_getInt( meindex, CHAR_X); end.y = CHAR_getInt( meindex, CHAR_Y); #if 0 /* 夫勻井井勻凶凜及啃及質 */ for( i = 0; i < 100; i ++ ) { if( dir < 0 ) { dir = RAND( 0,7); } dir = NPC_Util_SuberiWalk( meindex, dir); if( dir >= 0 && dir <= 7) break; } #endif if( dir >= 0 && dir <= 7 ) { /* 洶仁 */ ret = CHAR_walk( meindex, dir, 0); if( ret == CHAR_WALKSUCCESSED ) { /* 憤坌互褪卅日醮棉毛洶井六月 */ int i; int mefl=CHAR_getInt( meindex, CHAR_FLOOR); for( i = 1; i < CHAR_PARTYMAX; i ++ ) { int toindex = CHAR_getWorkInt( meindex, i + CHAR_WORKPARTYINDEX1); int fl = CHAR_getInt( toindex, CHAR_FLOOR); int xx = CHAR_getInt( toindex, CHAR_X); int yy = CHAR_getInt( toindex, CHAR_Y); if( CHAR_CHECKINDEX(toindex) && (mefl==fl) && (abs(xx-end.x)+abs(yy-end.y)<10) ) { int parent_dir; /* 閡及匏 午〕褪及洶五蟆及匏 井日 輊毛菲戶月 */ /* 洶仁 */ start.x = xx; start.y = yy; parent_dir = NPC_Util_getDirFromTwoPoint( &start,&end ); /* 弘仿犯奴它旦左皿撲亦件洶五毛 蜇允月啃卞〕 * 戚及閡反蟆及閡及 毛馨丹方丹卞允月 */ end = start; if( parent_dir != -1 ) { CHAR_walk( toindex, parent_dir, 0); } } } } } }
/************************************** * 伙□皿楮醒 **************************************/ void NPC_AirLoop( int meindex) { int i; int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE); switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) { case 0: /* 謹切乒□玉及凜〕凜棉毛民尼永弁允月 */ /* 凜棉互煩勻凶及匹〕請 允月 */ if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) < NowTime.tv_sec) { /* SE 日允 穴件乒旦及陲太 */ if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) { //ANDY_reEdit CHAR_sendSEoArroundCharacter( CHAR_getInt( meindex, CHAR_FLOOR), CHAR_getInt( meindex, CHAR_X), CHAR_getInt( meindex, CHAR_Y), npc_wave, TRUE); } /* 請 允月凜及丟永本□斥*/ for( i = 1; i < CHAR_PARTYMAX; i ++ ) { int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i); if( CHAR_CHECKINDEX( partyindex)) { NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START); } } CHAR_setWorkInt( meindex, NPC_WORK_MODE,1); /* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME); } return; case 1: /* 洶仁 */ NPC_Air_walk( meindex); case 2: /* 鞅引勻化中月乒□玉 */ /* 凜棉互煩勻凶及匹〕請 允月 */ if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + (CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) /3) < NowTime.tv_sec) { CHAR_setWorkInt( meindex, NPC_WORK_MODE,1); /* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME); } return; case 3: /* 讒邋仄化手〕弁仿奶失件玄及 樟謹切及啃卞〕 * 劑仄仇仇匹它尼奶玄毛中木化支月 */ if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + 3 < NowTime.tv_sec){ char argstr1[NPC_UTIL_GETARGSTR_BUFSIZE]; char *argstr; argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1)); CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME); { int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r)); } CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP)^1); if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP) == 1) { int num = NPC_AirGetRoutePointNum( meindex, argstr); CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1); }else { CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +1); } NPC_AirSetPoint( meindex, argstr); NPC_AirSetDestPoint( meindex, argstr); CHAR_DischargeParty( meindex, 0); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); if ((CHAR_getWorkInt(meindex, NPC_WORK_ONEWAYFLG) == 1) && (CHAR_getWorkInt(meindex, NPC_WORK_ROUNDTRIP) == 1) ){ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME); CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1); } else CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0); } return; default: break; } }
/********************************* * 仄井仃日木凶凜及質 *********************************/ void NPC_AirTalked( int meindex , int talkerindex , char *szMes , int color ) { int i; int partyflg = FALSE; int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE); /* 皿伊奶乩□卞覆仄化分仃 殺允月 */ if( CHAR_getInt( talkerindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) { return; } /* 憤坌及由□ 奴 曇菸 井升丹井譬屯月 */ for( i = 0; i < CHAR_PARTYMAX; i ++ ) { int index = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i); if( CHAR_CHECKINDEX(index)){ if( index == talkerindex) { partyflg = TRUE; } } } if( !partyflg ) { //NPC_AirCheckJoinParty( meindex, talkerindex, TRUE); } else { if( CHAR_getWorkInt( meindex, NPC_WORK_MODE) == 0 ) { int i; // #define NPC_AIR_DEBUGROUTINTG "routingtable:" if( strstr( szMes, "出發" ) || strstr( szMes, "出發" ) || strstr( szMes, "Go" ) || strstr( szMes, "go" )) { CHAR_setWorkInt( meindex, NPC_WORK_MODE,1); /* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME); /* SE 日允 穴件乒旦及陲太 */ if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) { //andy_reEdit NPC_WORK_RUNWAVE CHAR_sendSEoArroundCharacter( CHAR_getInt( meindex, CHAR_FLOOR), CHAR_getInt( meindex, CHAR_X), CHAR_getInt( meindex, CHAR_Y), npc_wave, TRUE); } /* 請 允月凜及丟永本□斥*/ for( i = 1; i < CHAR_PARTYMAX; i ++ ) { int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i); if( CHAR_CHECKINDEX( partyindex)) { NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START); } } } } #if 0 else if( strstr( szMes, "停止" ) || strstr( szMes, "停止" ) || strstr( szMes, "stop" ) || strstr( szMes, "Stop" )) { CHAR_setWorkInt( meindex, NPC_WORK_MODE,2); /* 伙□皿楮醒及奶件正□田伙毛聶仁允月 */ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME); /* 蜇箕及凜棉毛本永玄 */ CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); } else if( strstr( szMes, NPC_AIR_DEBUGROUTINTG )) { /* 犯田永弘迕 */ char *p = strstr( szMes,NPC_AIR_DEBUGROUTINTG); char argstr1[NPC_UTIL_GETARGSTR_BUFSIZE]; char *argstr; argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1)); if( p) { int a = atoi( p+strlen(NPC_AIR_DEBUGROUTINTG)); if( a <0 ) a = 1; CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, a); } //print( "route:%d\n",CHAR_getWorkInt( meindex, NPC_WORK_CURRENTROUTE)); /* 伙□玄毛本永玄允月 */ NPC_AirSetPoint( meindex, argstr); } #endif } }
/************************************** * ���ʣ� **************************************/ static void NPC_Air_walk( int meindex) { POINT start, end; int dir; int ret; int i; int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE ); /* �������� */ /* ���������ݼ��� */ start.x = CHAR_getInt( meindex, CHAR_X); start.y = CHAR_getInt( meindex, CHAR_Y); end.x = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOX); end.y = CHAR_getWorkInt( meindex, NPC_WORK_ROUTETOY); /* ��������ƥ�ݼ����̼����� */ if( start.x == end.x && start.y == end.y ) { int add = 1; char argstr[NPC_UTIL_GETARGSTR_BUFSIZE - 1024 * 20]; NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr)); if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP ) == 1 ) { add *= -1; } CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +add); if( NPC_AirSetPoint( meindex, argstr) == FALSE ) { /* �����*/ /* ����ƹ��������� */ CHAR_setWorkInt( meindex, NPC_WORK_MODE,3); /* SE ���� Ѩ��ƹ������̫ */ if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) { //ANDY_reEdit CHAR_sendSEoArroundCharacter( CHAR_getInt( meindex, CHAR_FLOOR), CHAR_getInt( meindex, CHAR_X), CHAR_getInt( meindex, CHAR_Y), npc_wave, TRUE); } /* �������ݼ�����������*/ for( i = 1; i < CHAR_PARTYMAX; i ++ ) { int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i); if( CHAR_CHECKINDEX( partyindex)) { NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_END); } } /* �ػ�������ë������ */ CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); return; } else { return; } } /*-------------------------------------------------------*/ /* �ھ������� */ /* ��ë�ƻ��� */ dir = NPC_Util_getDirFromTwoPoint( &start,&end ); /* �������������� �ɡ� ū����ƥ���� */ end.x = CHAR_getInt( meindex, CHAR_X); end.y = CHAR_getInt( meindex, CHAR_Y); if( dir >= 0 && dir <= 7 ) { /* ���� */ ret = CHAR_walk( meindex, dir, 0); if( ret == CHAR_WALKSUCCESSED ) { /* ���л���ئ������ë�ھ����� */ int i; int mefl=CHAR_getInt( meindex, CHAR_FLOOR); for( i = 1; i < CHAR_PARTYMAX; i ++ ) { int toindex = CHAR_getWorkInt( meindex, i + CHAR_WORKPARTYINDEX1); int fl = CHAR_getInt( toindex, CHAR_FLOOR); int xx = CHAR_getInt( toindex, CHAR_X); int yy = CHAR_getInt( toindex, CHAR_Y); if( CHAR_CHECKINDEX(toindex) && (mefl==fl) && (abs(xx-end.x)+abs(yy-end.y)<10) ) { int parent_dir; /* �Ҽ��� ����ʼ������� ���� ��ë�ƻ��� */ /* ���� */ start.x = xx; start.y = yy; parent_dir = NPC_Util_getDirFromTwoPoint( &start,&end ); /* ��·�ū�����������������ë �����¿б�� * �ݼ��ҷ��Ҽ� ëܰ������������ */ end = start; if( parent_dir != -1 ) { CHAR_walk( toindex, parent_dir, 0); } } } } } }
/************************************** * ��������� **************************************/ void NPC_AirLoop( int meindex) { int i; int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE); switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) { case 0: /* ����ƹ�����ݣ�����ë������������ */ /* ����������ƥ���� ���� */ if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) < NowTime.tv_sec) { /* SE ���� Ѩ��ƹ������̫ */ if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) { //ANDY_reEdit CHAR_sendSEoArroundCharacter( CHAR_getInt( meindex, CHAR_FLOOR), CHAR_getInt( meindex, CHAR_X), CHAR_getInt( meindex, CHAR_Y), npc_wave, TRUE); } /* �� �����ݼ�����������*/ for( i = 1; i < CHAR_PARTYMAX; i ++ ) { int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i); if( CHAR_CHECKINDEX( partyindex)) { NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START); } } CHAR_setWorkInt( meindex, NPC_WORK_MODE,1); /* ��������Ѽ�������ë���ʻ�պ������ */ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME); } return; case 1: /* ���� */ NPC_Air_walk( meindex); case 2: /* �����Ȼ�����ƹ���� */ /* ����������ƥ���� ���� */ if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + (CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) /3) < NowTime.tv_sec) { CHAR_setWorkInt( meindex, NPC_WORK_MODE,1); /* ��������Ѽ�������ë���ʻ�պ������ */ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME); } return; case 3: /* �����ƻ��֣��ͷ���ʧ������ �����м��б�� * ���Ƴ��ƥ��������ë��ľ��֧�� */ if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + 3 < NowTime.tv_sec){ char argstr[NPC_UTIL_GETARGSTR_BUFSIZE - 1024 * 20]; NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr)); CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME); { int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r)); } CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP)^1); if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP) == 1) { int num = NPC_AirGetRoutePointNum( meindex, argstr); CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1); }else { CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +1); } NPC_AirSetPoint( meindex, argstr); NPC_AirSetDestPoint( meindex, argstr); CHAR_DischargeParty( meindex, 0); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); if ((CHAR_getWorkInt(meindex, NPC_WORK_ONEWAYFLG) == 1) && (CHAR_getWorkInt(meindex, NPC_WORK_ROUNDTRIP) == 1) ){ CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME); CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1); } else CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0); } return; default: break; } }