Beispiel #1
0
ExprTree *ClassAdXMLParser::
ParseList(void)
{
	bool               have_token;
	ExprTree           *tree;
	ExprTree           *subtree;
	XMLLexer::Token    token;
	vector<ExprTree*>  expressions;

	tree = NULL;
	have_token = lexer.ConsumeToken(&token);
	assert(have_token && token.tag_id == XMLLexer::tagID_List);

	while (lexer.PeekToken(&token)) {
		if (   token.token_type == XMLLexer::tokenType_Tag
			&& token.tag_type   == XMLLexer::tagType_End
			&& token.tag_id     == XMLLexer::tagID_List) {
			// We're at the end of the list
			lexer.ConsumeToken(NULL);
			break;
		} else if (   token.token_type == XMLLexer::tokenType_Tag
				   && token.tag_type != XMLLexer::tagType_End) {
			subtree = ParseThing();
			expressions.push_back(subtree);
		}
	}

	tree = ExprList::MakeExprList(expressions);

	return tree;
}
Beispiel #2
0
ExprTree *ClassAdXMLParser::
ParseAttribute(
	string    &attribute_name)
{
	ExprTree         *tree;
	XMLLexer::Token  token;

	tree = NULL;
	lexer.ConsumeToken(&token);
	assert(token.tag_id == XMLLexer::tagID_Attribute);

	if (token.tag_type != XMLLexer::tagType_Start) {
		attribute_name = "";
	} else {
		attribute_name = token.attributes["n"];
		if (attribute_name != "") {
			tree = ParseThing();
		}

        SwallowEndTag(XMLLexer::tagID_Attribute);
	}
	return tree;
}
Beispiel #3
0
	void ParseTextMap(MapData *map)
	{
		char *buffer = new char[map->Size(ML_TEXTMAP)];

		isTranslated = true;
		isExtended = false;
		floordrop = false;

		map->Read(ML_TEXTMAP, buffer);
		sc.OpenMem(Wads.GetLumpFullName(map->lumpnum), buffer, map->Size(ML_TEXTMAP));
		delete [] buffer;
		sc.SetCMode(true);
		if (sc.CheckString("namespace"))
		{
			sc.MustGetStringName("=");
			sc.MustGetString();
			namespc = sc.String;
			switch(namespc)
			{
			case NAME_ZDoom:
				namespace_bits = Zd;
				isTranslated = false;
				break;
			case NAME_ZDoomTranslated:
				level.flags2 |= LEVEL2_DUMMYSWITCHES;
				namespace_bits = Zdt;
				break;
			case NAME_Vavoom:
				namespace_bits = Va;
				isTranslated = false;
				break;
			case NAME_Hexen:
				namespace_bits = Hx;
				isTranslated = false;
				break;
			case NAME_Doom:
				namespace_bits = Dm;
				P_LoadTranslator("xlat/doom_base.txt");
				level.flags2 |= LEVEL2_DUMMYSWITCHES;
				floordrop = true;
				break;
			case NAME_Heretic:
				namespace_bits = Ht;
				P_LoadTranslator("xlat/heretic_base.txt");
				level.flags2 |= LEVEL2_DUMMYSWITCHES;
				floordrop = true;
				break;
			case NAME_Strife:
				namespace_bits = St;
				P_LoadTranslator("xlat/strife_base.txt");
				level.flags2 |= LEVEL2_DUMMYSWITCHES|LEVEL2_RAILINGHACK;
				floordrop = true;
				break;
			default:
				Printf("Unknown namespace %s. Using defaults for %s\n", sc.String, GameTypeName());
				switch (gameinfo.gametype)
				{
				default:			// Shh, GCC
				case GAME_Doom:
				case GAME_Chex:
					namespace_bits = Dm;
					P_LoadTranslator("xlat/doom_base.txt");
					break;
				case GAME_Heretic:
					namespace_bits = Ht;
					P_LoadTranslator("xlat/heretic_base.txt");
					break;
				case GAME_Strife:
					namespace_bits = St;
					P_LoadTranslator("xlat/strife_base.txt");
					break;
				case GAME_Hexen:
					namespace_bits = Hx;
					isTranslated = false;
					break;
				}
			}
			sc.MustGetStringName(";");
		}
		else
		{
			Printf("Map does not define a namespace.\n");
		}

		while (sc.GetString())
		{
			if (sc.Compare("thing"))
			{
				FMapThing th;
				unsigned userdatastart = MapThingsUserData.Size();
				ParseThing(&th);
				MapThingsConverted.Push(th);
				if (userdatastart < MapThingsUserData.Size())
				{ // User data added
					MapThingsUserDataIndex[MapThingsConverted.Size()-1] = userdatastart;
					// Mark end of the user data for this map thing
					FMapThingUserData ud;
					ud.Property = NAME_None;
					ud.Value = 0;
					MapThingsUserData.Push(ud);
				}
			}
			else if (sc.Compare("linedef"))
			{
				line_t li;
				ParseLinedef(&li, ParsedLines.Size());
				ParsedLines.Push(li);
			}
			else if (sc.Compare("sidedef"))
			{
				side_t si;
				intmapsidedef_t st;
				ParseSidedef(&si, &st, ParsedSides.Size());
				ParsedSides.Push(si);
				ParsedSideTextures.Push(st);
			}
			else if (sc.Compare("sector"))
			{
				sector_t sec;
				ParseSector(&sec, ParsedSectors.Size());
				ParsedSectors.Push(sec);
			}
			else if (sc.Compare("vertex"))
			{
				vertex_t vt;
				vertexdata_t vd;
				ParseVertex(&vt, &vd);
				ParsedVertices.Push(vt);
				ParsedVertexDatas.Push(vd);
			}
			else
			{
				Skip();
			}
		}

		// Catch bogus maps here rather than during nodebuilding
		if (ParsedVertices.Size() == 0)	I_Error("Map has no vertices.\n");
		if (ParsedSectors.Size() == 0)	I_Error("Map has no sectors. \n");
		if (ParsedLines.Size() == 0)	I_Error("Map has no linedefs.\n");
		if (ParsedSides.Size() == 0)	I_Error("Map has no sidedefs.\n");

		// Create the real vertices
		numvertexes = ParsedVertices.Size();
		vertexes = new vertex_t[numvertexes];
		memcpy(vertexes, &ParsedVertices[0], numvertexes * sizeof(*vertexes));

		// Create the real vertex datas
		numvertexdatas = ParsedVertexDatas.Size();
		vertexdatas = new vertexdata_t[numvertexdatas];
		memcpy(vertexdatas, &ParsedVertexDatas[0], numvertexdatas * sizeof(*vertexdatas));

		// Create the real sectors
		numsectors = ParsedSectors.Size();
		sectors = new sector_t[numsectors];
		memcpy(sectors, &ParsedSectors[0], numsectors * sizeof(*sectors));
		sectors[0].e = new extsector_t[numsectors];
		for(int i = 0; i < numsectors; i++)
		{
			sectors[i].e = &sectors[0].e[i];
		}

		// Create the real linedefs and decompress the sidedefs
		ProcessLineDefs();
	}