Beispiel #1
0
bool cServer::InitServer(cIniFile & a_SettingsIni)
{
	m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str();
	m_MaxPlayers  = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
	m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
	m_PlayerCount = 0;
	m_PlayerCountDiff = 0;

	if (m_bIsConnected)
	{
		LOGERROR("ERROR: Trying to initialize server while server is already running!");
		return false;
	}

	LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
	LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);

	if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever
	{
		LOGERROR("WSAStartup() != 0");
		return false;
	}

	bool HasAnyPorts = false;
	AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
	m_ListenThreadIPv4.SetReuseAddr(true);
	if (m_ListenThreadIPv4.Initialize(Ports))
	{
		HasAnyPorts = true;
	}

	Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
	m_ListenThreadIPv6.SetReuseAddr(true);
	if (m_ListenThreadIPv6.Initialize(Ports))
	{
		HasAnyPorts = true;
	}
	
	if (!HasAnyPorts)
	{
		LOGERROR("Couldn't open any ports. Aborting the server");
		return false;
	}

	m_RCONServer.Initialize(a_SettingsIni);

	m_bIsConnected = true;

	m_ServerID = "-";
	if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true))
	{
		MTRand mtrand1;
		unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000;
		unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000;
		std::ostringstream sid;
		sid << std::hex << r1;
		sid << std::hex << r2;
		m_ServerID = sid.str();
		m_ServerID.resize(16, '0');
	}
	
	m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
	if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
	{
		m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
		LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
	}
	if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
	{
		m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
		LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
	}
	
	m_NotifyWriteThread.Start(this);
	
	PrepareKeys();
	
	return true;
}
Beispiel #2
0
bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
{
	m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
	m_MaxPlayers  = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
	m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
	m_bAllowMultiLogin = a_SettingsIni.GetValueSetB("Server", "AllowMultiLogin", false);
	m_PlayerCount = 0;
	m_PlayerCountDiff = 0;

	m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png")));  // Will return empty string if file nonexistant; client doesn't mind

	if (m_bIsConnected)
	{
		LOGERROR("ERROR: Trying to initialize server while server is already running!");
		return false;
	}

	LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
	LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);

	m_Ports = ReadUpgradeIniPorts(a_SettingsIni, "Server", "Ports", "Port", "PortsIPv6", "25565");

	m_RCONServer.Initialize(a_SettingsIni);

	m_bIsConnected = true;

	m_ServerID = "-";
	m_ShouldAuthenticate = a_ShouldAuth;
	if (m_ShouldAuthenticate)
	{
		MTRand mtrand1;
		unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000;
		unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000;
		std::ostringstream sid;
		sid << std::hex << r1;
		sid << std::hex << r2;
		m_ServerID = sid.str();
		m_ServerID.resize(16, '0');
	}

	// Check if both BungeeCord and online mode are on, if so, warn the admin:
	m_ShouldAllowBungeeCord = a_SettingsIni.GetValueSetB("Authentication", "AllowBungeeCord", false);
	if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate)
	{
		LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini.");
	}

	m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
	m_ShouldLoadNamedPlayerData   = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);

	m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
	if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
	{
		m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
		LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
	}
	if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
	{
		m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
		LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
	}

	PrepareKeys();

	return true;
}