Beispiel #1
0
//=============================================================================
// The graphics device was lost.
// Release all reserved video memory so graphics device may be reset.
//=============================================================================
void Game::releaseAll()
{
    SAFE_ON_LOST_DEVICE(inputDialog);
    SAFE_ON_LOST_DEVICE(messageDialog);
    SAFE_ON_LOST_DEVICE(console);
    dxFont.onLostDevice();
    return;
}
Beispiel #2
0
void Game::ReleaseAll()
{
	SAFE_ON_LOST_DEVICE(console);
	DXFont.onLostDevice();
}
Beispiel #3
0
//=============================================================================
// The graphics device was lost.
// Release all reserved video memory so graphics device may be reset.
//=============================================================================
void Game::releaseAll()
{
    SAFE_ON_LOST_DEVICE(console);
    dxFont.onLostDevice();
    return;
}