//============================================================================= // The graphics device was lost. // Release all reserved video memory so graphics device may be reset. //============================================================================= void Game::releaseAll() { SAFE_ON_LOST_DEVICE(inputDialog); SAFE_ON_LOST_DEVICE(messageDialog); SAFE_ON_LOST_DEVICE(console); dxFont.onLostDevice(); return; }
void Game::ReleaseAll() { SAFE_ON_LOST_DEVICE(console); DXFont.onLostDevice(); }
//============================================================================= // The graphics device was lost. // Release all reserved video memory so graphics device may be reset. //============================================================================= void Game::releaseAll() { SAFE_ON_LOST_DEVICE(console); dxFont.onLostDevice(); return; }