Beispiel #1
0
	ModelInstance::~ModelInstance()
	{
		STLDeleteSequence(m_vRibbonSystem);
		STLDeleteSequence(m_vParticleSystem);
		STLDeleteSequence(m_vMmParticleSystem);
		STLDeleteSequence(m_subModels);
		IModelManager *pModelManager = getRenderEngine()->getModelManager();
		pModelManager->releaseModel(m_pModel);
	}
Beispiel #2
0
	BoneAnimationSet::~BoneAnimationSet()
	{
		STLDeleteSequence(m_vBones);
		STLDeleteSequence(m_vAnimations);
		m_AnimationMap.clear();
	}
Beispiel #3
0
	ChunkSet::~ChunkSet()
	{
		_currentChunk = NULL;
		STLDeleteSequence(_chunkSet);
	}