Beispiel #1
0
void ALPlayerState::ScoreDeath(ALPlayerState* KilledBy, int32 Points)
{
	NumDeaths++;
	ScorePoints(Points);
}
Beispiel #2
0
void ATimeIsUpPlayerState::ScoreRing() {
	NumRings++;
	ScorePoints();
}
Beispiel #3
0
void ALPlayerState::ScoreKill(ALPlayerState* Victim, int32 Points)
{
	NumKills++;
	ScorePoints(Points);
}