void WorldConsoleTCPConnection::SendEmoteMessage(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message, ...)
{
	va_list argptr;
	char buffer[1024];

	va_start(argptr, message);
	vsnprintf(buffer, sizeof(buffer), message, argptr);
	va_end(argptr);
	SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
}
Beispiel #2
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void ZoneServer::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...) {
	if (!message)
		return;
	va_list argptr;
	char buffer[1024];

	va_start(argptr, message);
	vsnprintf(buffer, sizeof(buffer), message, argptr);
	va_end(argptr);
	SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
}