void WorldConsoleTCPConnection::SendEmoteMessage(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message, ...) { va_list argptr; char buffer[1024]; va_start(argptr, message); vsnprintf(buffer, sizeof(buffer), message, argptr); va_end(argptr); SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer); }
void ZoneServer::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...) { if (!message) return; va_list argptr; char buffer[1024]; va_start(argptr, message); vsnprintf(buffer, sizeof(buffer), message, argptr); va_end(argptr); SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer); }