static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, SkeletonData *skeletonData) {
	Animation* animation;

	Json* bones = Json_getItem(root, "bones");
	int boneCount = bones ? Json_getSize(bones) : 0;

	Json* slots = Json_getItem(root, "slots");
	int slotCount = slots ? Json_getSize(slots) : 0;

	int timelineCount = 0;
	int i, ii, iii;
	for (i = 0; i < boneCount; ++i)
		timelineCount += Json_getSize(Json_getItemAt(bones, i));
	for (i = 0; i < slotCount; ++i)
		timelineCount += Json_getSize(Json_getItemAt(slots, i));
	animation = Animation_create(root->name, timelineCount);
	animation->timelineCount = 0;
	skeletonData->animations[skeletonData->animationCount] = animation;
	skeletonData->animationCount++;

	for (i = 0; i < boneCount; ++i) {
		timelineCount = 0;
		Json* boneMap = Json_getItemAt(bones, i);

		const char* boneName = boneMap->name;

		int boneIndex = SkeletonData_findBoneIndex(skeletonData, boneName);
		if (boneIndex == -1) {
			Animation_dispose(animation);
			_SkeletonJson_setError(self, root, "Bone not found: ", boneName);
			return 0;
		}

		timelineCount = Json_getSize(boneMap);
		for (ii = 0; ii < timelineCount; ++ii) {
			float duration;
			Json* timelineArray = Json_getItemAt(boneMap, ii);
			int frameCount = Json_getSize(timelineArray);
			const char* timelineType = timelineArray->name;

			if (kdStrcmp(timelineType, "rotate") == 0) {
				
				RotateTimeline *timeline = RotateTimeline_create(frameCount);
				timeline->boneIndex = boneIndex;
				for (iii = 0; iii < frameCount; ++iii) {
					Json* frame = Json_getItemAt(timelineArray, iii);
					RotateTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "angle", 0));
					readCurve(SUPER(timeline), iii, frame);
				}
				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
				duration = timeline->frames[frameCount * 2 - 2];
				if (duration > animation->duration) animation->duration = duration;

			} else {
				int isScale = kdStrcmp(timelineType, "scale") == 0;
				if (isScale || kdStrcmp(timelineType, "translate") == 0) {
					float scale = isScale ? 1 : self->scale;
					TranslateTimeline *timeline = isScale ? ScaleTimeline_create(frameCount) : TranslateTimeline_create(frameCount);
					timeline->boneIndex = boneIndex;
					for (iii = 0; iii < frameCount; ++iii) {
						Json* frame = Json_getItemAt(timelineArray, iii);
						TranslateTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "x", 0) * scale,
								Json_getFloat(frame, "y", 0) * scale);
						readCurve(SUPER(timeline), iii, frame);
					}
					animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
					duration = timeline->frames[frameCount * 3 - 3];
					if (duration > animation->duration) animation->duration = duration;
				} else {
					Animation_dispose(animation);
					_SkeletonJson_setError(self, 0, "Invalid timeline type for a bone: ", timelineType);
					return 0;
				}
			}
		}
	}

	for (i = 0; i < slotCount; ++i) {
        timelineCount = 0;
		Json* slotMap = Json_getItemAt(slots, i);
		const char* slotName = slotMap->name;

		int slotIndex = SkeletonData_findSlotIndex(skeletonData, slotName);
		if (slotIndex == -1) {
			Animation_dispose(animation);
			_SkeletonJson_setError(self, root, "Slot not found: ", slotName);
			return 0;
		}

		timelineCount = Json_getSize(slotMap);
		for (ii = 0; ii < timelineCount; ++ii) {
			float duration;
			Json* timelineArray = Json_getItemAt(slotMap, ii);
			int frameCount = Json_getSize(timelineArray);
			const char* timelineType = timelineArray->name;

			if (kdStrcmp(timelineType, "color") == 0) {
				ColorTimeline *timeline = ColorTimeline_create(frameCount);
				timeline->slotIndex = slotIndex;
				for (iii = 0; iii < frameCount; ++iii) {
					Json* frame = Json_getItemAt(timelineArray, iii);
					const char* s = Json_getString(frame, "color", 0);
					ColorTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2),
							toColor(s, 3));
					readCurve(SUPER(timeline), iii, frame);
				}
				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
				duration = timeline->frames[frameCount * 5 - 5];
				if (duration > animation->duration) animation->duration = duration;

			} else if (kdStrcmp(timelineType, "attachment") == 0) {
				AttachmentTimeline *timeline = AttachmentTimeline_create(frameCount);
				timeline->slotIndex = slotIndex;
				for (iii = 0; iii < frameCount; ++iii) {
					Json* frame = Json_getItemAt(timelineArray, iii);
					Json* name = Json_getItem(frame, "name");
					AttachmentTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0),
							name->type == Json_NULL ? 0 : name->valuestring);
				}
				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
				duration = timeline->frames[frameCount - 1];
				if (duration > animation->duration) animation->duration = duration;

			} else {
				Animation_dispose(animation);
				_SkeletonJson_setError(self, 0, "Invalid timeline type for a slot: ", timelineType);
				return 0;
			}
		}
	}

	return animation;
}
SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* json) {
	SkeletonData* skeletonData;
	Json *root, *bones;
	int i, ii, iii, boneCount;
	Json* slots;
	Json* skinsMap;
	Json* animations;

	FREE(self->error);
	CONST_CAST(char*, self->error) = 0;

	root = Json_create(json);
	if (!root) {
		_SkeletonJson_setError(self, 0, "Invalid skeleton JSON: ", Json_getError());
		return 0;
	}

	skeletonData = SkeletonData_create();

	bones = Json_getItem(root, "bones");
	boneCount = Json_getSize(bones);
	skeletonData->bones = MALLOC(BoneData*, boneCount);
	for (i = 0; i < boneCount; ++i) {
		Json* boneMap = Json_getItemAt(bones, i);
		BoneData* boneData;

		const char* boneName = Json_getString(boneMap, "name", 0);

		BoneData* parent = 0;
		const char* parentName = Json_getString(boneMap, "parent", 0);
		if (parentName) {
			parent = SkeletonData_findBone(skeletonData, parentName);
			if (!parent) {
				SkeletonData_dispose(skeletonData);
				_SkeletonJson_setError(self, root, "Parent bone not found: ", parentName);
				return 0;
			}
		}

		boneData = BoneData_create(boneName, parent);
		boneData->length = Json_getFloat(boneMap, "length", 0) * self->scale;
		boneData->x = Json_getFloat(boneMap, "x", 0) * self->scale;
		boneData->y = Json_getFloat(boneMap, "y", 0) * self->scale;
		boneData->rotation = Json_getFloat(boneMap, "rotation", 0);
		boneData->scaleX = Json_getFloat(boneMap, "scaleX", 1);
		boneData->scaleY = Json_getFloat(boneMap, "scaleY", 1);

		skeletonData->bones[i] = boneData;
		skeletonData->boneCount++;
	}

	slots = Json_getItem(root, "slots");
	if (slots) {
		int slotCount = Json_getSize(slots);
		skeletonData->slots = MALLOC(SlotData*, slotCount);
		for (i = 0; i < slotCount; ++i) {
			SlotData* slotData;
			const char* color;
			Json *attachmentItem;
			Json* slotMap = Json_getItemAt(slots, i);

			const char* slotName = Json_getString(slotMap, "name", 0);

			const char* boneName = Json_getString(slotMap, "bone", 0);
			BoneData* boneData = SkeletonData_findBone(skeletonData, boneName);
			if (!boneData) {
				SkeletonData_dispose(skeletonData);
				_SkeletonJson_setError(self, root, "Slot bone not found: ", boneName);
				return 0;
			}

			slotData = SlotData_create(slotName, boneData);

			color = Json_getString(slotMap, "color", 0);
			if (color) {
				slotData->r = toColor(color, 0);
				slotData->g = toColor(color, 1);
				slotData->b = toColor(color, 2);
				slotData->a = toColor(color, 3);
			}

			attachmentItem = Json_getItem(slotMap, "attachment");
			if (attachmentItem) SlotData_setAttachmentName(slotData, attachmentItem->valuestring);

			skeletonData->slots[i] = slotData;
			skeletonData->slotCount++;
		}
	}

	skinsMap = Json_getItem(root, "skins");
	if (skinsMap) {
		int skinCount = Json_getSize(skinsMap);
		skeletonData->skins = MALLOC(Skin*, skinCount);
		for (i = 0; i < skinCount; ++i) {
			Json* slotMap = Json_getItemAt(skinsMap, i);
			const char* skinName = slotMap->name;
			Skin *skin = Skin_create(skinName);
			int slotNameCount;

			skeletonData->skins[i] = skin;
			skeletonData->skinCount++;
			if (kdStrcmp(skinName, "default") == 0) skeletonData->defaultSkin = skin;

			slotNameCount = Json_getSize(slotMap);
			for (ii = 0; ii < slotNameCount; ++ii) {
				Json* attachmentsMap = Json_getItemAt(slotMap, ii);
				const char* slotName = attachmentsMap->name;
				int slotIndex = SkeletonData_findSlotIndex(skeletonData, slotName);

				int attachmentCount = Json_getSize(attachmentsMap);
				for (iii = 0; iii < attachmentCount; ++iii) {
					Attachment* attachment;
					Json* attachmentMap = Json_getItemAt(attachmentsMap, iii);
					const char* skinAttachmentName = attachmentMap->name;
					const char* attachmentName = Json_getString(attachmentMap, "name", skinAttachmentName);

					const char* typeString = Json_getString(attachmentMap, "type", "region");
					AttachmentType type;
					if (kdStrcmp(typeString, "region") == 0)
						type = ATTACHMENT_REGION;
					else if (kdStrcmp(typeString, "regionSequence") == 0)
						type = ATTACHMENT_REGION_SEQUENCE;
					else {
						SkeletonData_dispose(skeletonData);
						_SkeletonJson_setError(self, root, "Unknown attachment type: ", typeString);
						return 0;
					}

					attachment = AttachmentLoader_newAttachment(self->attachmentLoader, skin, type, attachmentName);
					if (!attachment) {
						if (self->attachmentLoader->error1) {
							SkeletonData_dispose(skeletonData);
							_SkeletonJson_setError(self, root, self->attachmentLoader->error1, self->attachmentLoader->error2);
							return 0;
						}
						continue;
					}

					if (attachment->type == ATTACHMENT_REGION || attachment->type == ATTACHMENT_REGION_SEQUENCE) {
						RegionAttachment* regionAttachment = (RegionAttachment*)attachment;
						regionAttachment->x = Json_getFloat(attachmentMap, "x", 0) * self->scale;
						regionAttachment->y = Json_getFloat(attachmentMap, "y", 0) * self->scale;
						regionAttachment->scaleX = Json_getFloat(attachmentMap, "scaleX", 1);
						regionAttachment->scaleY = Json_getFloat(attachmentMap, "scaleY", 1);
						regionAttachment->rotation = Json_getFloat(attachmentMap, "rotation", 0);
						regionAttachment->width = Json_getFloat(attachmentMap, "width", 32) * self->scale;
						regionAttachment->height = Json_getFloat(attachmentMap, "height", 32) * self->scale;
						RegionAttachment_updateOffset(regionAttachment);
					}

					Skin_addAttachment(skin, slotIndex, skinAttachmentName, attachment);
				}
			}
		}
	}

	animations = Json_getItem(root, "animations");
	if (animations) {
		int animationCount = Json_getSize(animations);
		skeletonData->animations = MALLOC(Animation*, animationCount);
		for (i = 0; i < animationCount; ++i) {
			Json* animationMap = Json_getItemAt(animations, i);
			_SkeletonJson_readAnimation(self, animationMap, skeletonData);
		}
	}

	Json_dispose(root);
	return skeletonData;
}
Beispiel #3
0
Attachment* Skeleton_getAttachmentForSlotName (const Skeleton* self, const char* slotName, const char* attachmentName) {
	int slotIndex = SkeletonData_findSlotIndex(self->data, slotName);
	return Skeleton_getAttachmentForSlotIndex(self, slotIndex, attachmentName);
}