Beispiel #1
0
static void Check_DATE()
{
	SlGlobList(_date_check_desc);
	if (IsSavegameVersionBefore(31)) {
		_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
	}
}
Beispiel #2
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static void Check_MAPS()
{
	SlGlobList(_map_dimensions);
	_load_check_data.map_size_x = _map_dim_x;
	_load_check_data.map_size_y = _map_dim_y;
}
Beispiel #3
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static void Load_MAPS()
{
	SlGlobList(_map_dimensions);
	AllocateMap(_map_dim_x, _map_dim_y);
}
Beispiel #4
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static void Save_MAPS()
{
	_map_dim_x = MapSizeX();
	_map_dim_y = MapSizeY();
	SlGlobList(_map_dimensions);
}
/** Load/save industry builder. */
static void LoadSave_IBLD()
{
	SlGlobList(_industry_builder_desc);
}
Beispiel #6
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static void SaveLoad_VIEW()
{
	SlGlobList(_view_desc);
}
Beispiel #7
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/* Save load date related variables as well as persistent tick counters
 * XXX: currently some unrelated stuff is just put here */
static void SaveLoad_DATE()
{
	SlGlobList(_date_desc);
}