static void Check_DATE() { SlGlobList(_date_check_desc); if (IsSavegameVersionBefore(31)) { _load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR; } }
static void Check_MAPS() { SlGlobList(_map_dimensions); _load_check_data.map_size_x = _map_dim_x; _load_check_data.map_size_y = _map_dim_y; }
static void Load_MAPS() { SlGlobList(_map_dimensions); AllocateMap(_map_dim_x, _map_dim_y); }
static void Save_MAPS() { _map_dim_x = MapSizeX(); _map_dim_y = MapSizeY(); SlGlobList(_map_dimensions); }
/** Load/save industry builder. */ static void LoadSave_IBLD() { SlGlobList(_industry_builder_desc); }
static void SaveLoad_VIEW() { SlGlobList(_view_desc); }
/* Save load date related variables as well as persistent tick counters * XXX: currently some unrelated stuff is just put here */ static void SaveLoad_DATE() { SlGlobList(_date_desc); }