Beispiel #1
0
void CSDKPlayer::InitialSpawn( void )
{
	BaseClass::InitialSpawn();

	State_Enter( STATE_WELCOME );

}
void CHL2MP_Player::State_Transition( HL2MPPlayerState newState )
{
	State_Leave();
	State_Enter( newState );
}
Beispiel #3
0
void CPlayerBall::State_Transition(ball_state_t nextState, float nextStateMessageDelay /*= 0*/, float nextStatePostMessageDelay /*= 0*/, bool cancelQueuedState /*= false*/)
{
	State_Leave(nextState);
	State_Enter(nextState, cancelQueuedState);
}
Beispiel #4
0
void CSDKPlayer::State_Transition( SDKPlayerState newState )
{
	State_Leave();
	State_Enter( newState );
}