void CSDKPlayer::InitialSpawn( void ) { BaseClass::InitialSpawn(); State_Enter( STATE_WELCOME ); }
void CHL2MP_Player::State_Transition( HL2MPPlayerState newState ) { State_Leave(); State_Enter( newState ); }
void CPlayerBall::State_Transition(ball_state_t nextState, float nextStateMessageDelay /*= 0*/, float nextStatePostMessageDelay /*= 0*/, bool cancelQueuedState /*= false*/) { State_Leave(nextState); State_Enter(nextState, cancelQueuedState); }
void CSDKPlayer::State_Transition( SDKPlayerState newState ) { State_Leave(); State_Enter( newState ); }