Beispiel #1
0
bool seq_StopFullScreenVideo(void)
{
	StopDriverMode();
	if (!seq_AnySeqLeft())
	{
		loop_ClearVideoPlaybackMode();
	}

	seq_Shutdown();

	return true;
}
Beispiel #2
0
/* Flips the status of tracking to the opposite of what it presently is */
void	camToggleStatus( void )
{
 	/* If it's off */
	if(trackingCamera.status == CAM_INACTIVE)
	{
		/* Switch it on */
		setWarCamActive(true);
	}
	else
	{
		/* Otherwise, switch it off */
		setWarCamActive(false);
		if(getDrivingStatus())
		{
			StopDriverMode();
		}
	}
}
Beispiel #3
0
BOOL seq_StopFullScreenVideo(void)
{
	StopDriverMode();
	if (!seq_AnySeqLeft())
	{
		loop_ClearVideoPlaybackMode();
	}

	seq_Shutdown();

	if (!seq_AnySeqLeft())
	{
		if ( g_bResumeInGame == true )
		{
			resetDesignPauseState();
			intAddReticule();
			g_bResumeInGame = false;
		}
	}

	return true;
}