bool seq_StopFullScreenVideo(void) { StopDriverMode(); if (!seq_AnySeqLeft()) { loop_ClearVideoPlaybackMode(); } seq_Shutdown(); return true; }
/* Flips the status of tracking to the opposite of what it presently is */ void camToggleStatus( void ) { /* If it's off */ if(trackingCamera.status == CAM_INACTIVE) { /* Switch it on */ setWarCamActive(true); } else { /* Otherwise, switch it off */ setWarCamActive(false); if(getDrivingStatus()) { StopDriverMode(); } } }
BOOL seq_StopFullScreenVideo(void) { StopDriverMode(); if (!seq_AnySeqLeft()) { loop_ClearVideoPlaybackMode(); } seq_Shutdown(); if (!seq_AnySeqLeft()) { if ( g_bResumeInGame == true ) { resetDesignPauseState(); intAddReticule(); g_bResumeInGame = false; } } return true; }