Beispiel #1
0
 const TextureBindlessUAV& DebugViewerVS::bindlessTextureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureBindlessUAV();
 }
Beispiel #2
0
 const TextureBindlessUAV& MeshRendererTransparentPS::bindlessTextureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureBindlessUAV();
 }
Beispiel #3
0
 const TextureBindlessUAV& BloomExtractBrightVS::bindlessTextureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureBindlessUAV();
 }
Beispiel #4
0
 const TextureBindlessUAV& Texture2DArrayVisualizerVS::bindlessTextureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureBindlessUAV();
 }