const TextureBindlessUAV& DebugViewerVS::bindlessTextureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessUAV(); }
const TextureBindlessUAV& MeshRendererTransparentPS::bindlessTextureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessUAV(); }
const TextureBindlessUAV& BloomExtractBrightVS::bindlessTextureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessUAV(); }
const TextureBindlessUAV& Texture2DArrayVisualizerVS::bindlessTextureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessUAV(); }