Beispiel #1
0
void CFuncTrackChange::Touch(CBaseEntity *pOther)
{
	Touch_(pOther);
}
Beispiel #2
0
void CPlatTrigger::Touch(CBaseEntity *pOther)
{
	Touch_(pOther);
}
Beispiel #3
0
void CGamePlayerEquip::Touch(CBaseEntity *pOther)
{
	Touch_(pOther);
}
Beispiel #4
0
void CShower::Touch(CBaseEntity *pOther)
{
	Touch_(pOther);
}
Beispiel #5
0
void CPendulum::Touch(CBaseEntity *pOther)
{
	Touch_(pOther);
}