void CFuncTrackChange::Touch(CBaseEntity *pOther) { Touch_(pOther); }
void CPlatTrigger::Touch(CBaseEntity *pOther) { Touch_(pOther); }
void CGamePlayerEquip::Touch(CBaseEntity *pOther) { Touch_(pOther); }
void CShower::Touch(CBaseEntity *pOther) { Touch_(pOther); }
void CPendulum::Touch(CBaseEntity *pOther) { Touch_(pOther); }