void FReflectionEnvironmentCubemapArray::UpdateMaxCubemaps(uint32 InMaxCubemaps) { MaxCubemaps = InMaxCubemaps; // Reallocate the cubemap array if (IsInitialized()) { UpdateRHI(); } else { InitResource(); } }
void FMeshParticleVertexFactory::SetData(const DataType& InData) { check(IsInRenderingThread()); Data = InData; UpdateRHI(); }