AkaoSeq::AkaoSeq(RawFile* file, ULONG offset) : VGMSeq(AkaoFormat::name, file, offset) { UseLinearAmplitudeScale(); //I THINK THIS APPLIES, BUT NOT POSITIVE, see FF9 320, track 3 for example of problem bUsesIndividualArts = false; UseReverb(); }
TriAcePS1Seq::TriAcePS1Seq(RawFile *file, uint32_t offset, const std::wstring &name) : VGMSeq(TriAcePS1Format::name, file, offset, 0, name) { AddContainer<TriAcePS1ScorePattern>(aScorePatterns); UseLinearAmplitudeScale(); UseReverb(); AlwaysWriteInitialPitchBendRange(12, 0); }
PS1Seq::PS1Seq(RawFile* file, uint32_t offset) : VGMSeqNoTrks(PS1Format::name, file, offset) { UseReverb(); //bWriteInitialTempo = false; // false, because the initial tempo is added by tempo event }
KonamiGXSeq::KonamiGXSeq(RawFile* file, ULONG offset) : VGMSeq(KonamiGXFormat::name, file, offset) { UseReverb(); AlwaysWriteInitialVol(127); }
//************************************************************** // HOSASeq //************************************************************** //============================================================== // Constructor //============================================================== HOSASeq::HOSASeq(RawFile* file, ULONG offset) : VGMSeq(HOSAFormat::name, file, offset) { UseReverb(); UseLinearAmplitudeScale(); }