Exemplo n.º 1
0
AkaoSeq::AkaoSeq(RawFile* file, ULONG offset)
: VGMSeq(AkaoFormat::name, file, offset)
{
	UseLinearAmplitudeScale();		//I THINK THIS APPLIES, BUT NOT POSITIVE, see FF9 320, track 3 for example of problem
	bUsesIndividualArts = false;
	UseReverb();
}
Exemplo n.º 2
0
TriAcePS1Seq::TriAcePS1Seq(RawFile *file, uint32_t offset, const std::wstring &name)
    : VGMSeq(TriAcePS1Format::name, file, offset, 0, name) {
    AddContainer<TriAcePS1ScorePattern>(aScorePatterns);
    UseLinearAmplitudeScale();
    UseReverb();
    AlwaysWriteInitialPitchBendRange(12, 0);
}
Exemplo n.º 3
0
PS1Seq::PS1Seq(RawFile* file, uint32_t offset)
: VGMSeqNoTrks(PS1Format::name, file, offset)
{
	UseReverb();
	//bWriteInitialTempo = false; // false, because the initial tempo is added by tempo event
}
Exemplo n.º 4
0
KonamiGXSeq::KonamiGXSeq(RawFile* file, ULONG offset)
: VGMSeq(KonamiGXFormat::name, file, offset)
{
	UseReverb();
	AlwaysWriteInitialVol(127);
}
Exemplo n.º 5
0
//**************************************************************
//		HOSASeq
//**************************************************************
//==============================================================
//		Constructor
//==============================================================
HOSASeq::HOSASeq(RawFile* file, ULONG offset)
:	VGMSeq(HOSAFormat::name, file, offset)
{
	UseReverb();
	UseLinearAmplitudeScale();
}