Beispiel #1
0
float keyDownNexuizWeaponsList(entity me, float scan, float ascii, float shift)
{
	if(ascii == 43) // +
	{
		WeaponsList_MoveUp_Click(NULL, me);
		return 1;
	}
	else if(scan == 45) // -
	{
		WeaponsList_MoveDown_Click(NULL, me);
		return 1;
	}
	else if(keyDownListBox(me, scan, ascii, shift))
		return 1;
	return 0;
}
Beispiel #2
0
float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)
{
	if(ascii == 43) // +
	{
		WeaponsList_MoveUp_Click(NULL, me);
		return 1;
	}
	else if(scan == 45) // -
	{
		WeaponsList_MoveDown_Click(NULL, me);
		return 1;
	}
	else if(SUPER(XonoticWeaponsList).keyDown(me, scan, ascii, shift))
		return 1;
	return 0;
}