float keyDownNexuizWeaponsList(entity me, float scan, float ascii, float shift) { if(ascii == 43) // + { WeaponsList_MoveUp_Click(NULL, me); return 1; } else if(scan == 45) // - { WeaponsList_MoveDown_Click(NULL, me); return 1; } else if(keyDownListBox(me, scan, ascii, shift)) return 1; return 0; }
float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift) { if(ascii == 43) // + { WeaponsList_MoveUp_Click(NULL, me); return 1; } else if(scan == 45) // - { WeaponsList_MoveDown_Click(NULL, me); return 1; } else if(SUPER(XonoticWeaponsList).keyDown(me, scan, ascii, shift)) return 1; return 0; }