Beispiel #1
0
Packet::Packet( const unsigned char *bytes, unsigned int length )
{
	_initNull();
	NEW_BLOWFISH_KEY_LEN = 0;
	memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) );
	this->setBytes( bytes, length );
}
Beispiel #2
0
L2LoginPacket::L2LoginPacket( const unsigned char *bytes, unsigned int length )
{
	_initNull(); // static BF key is initialized there
	NEW_BLOWFISH_KEY_LEN = 0;
	memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) );
	this->setBytes( bytes, length );
}
Beispiel #3
0
Packet::Packet()
{
	_initNull();
	NEW_BLOWFISH_KEY_LEN = 0;
	memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) );
}
L2Game_CharacterDelete::L2Game_CharacterDelete( const unsigned char *bytes, unsigned int length )
{
	_initNull();
	setBytes( bytes, length );
}
L2Game_CharacterDelete::L2Game_CharacterDelete()
{
	_initNull();
}
L2Game_CharDeleteSuccess::L2Game_CharDeleteSuccess( const unsigned char *bytes, unsigned int length )
{
	_initNull();
	setBytes( bytes, length );
}
L2Game_CharDeleteSuccess::L2Game_CharDeleteSuccess()
{
	_initNull();
}
L2Game_CharacterCreate::L2Game_CharacterCreate()
{
	_initNull();
}
Beispiel #9
0
L2LoginPacket::L2LoginPacket()
{
	_initNull(); // static BF key is initialized there
	NEW_BLOWFISH_KEY_LEN = 0;
	memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) );
}
Beispiel #10
0
CConfig::~CConfig()
{
	_initNull();
}
L2Game_NewCharacterSuccess::L2Game_NewCharacterSuccess( const unsigned char *bytes, unsigned int length )
{
	_initNull();
	setBytes( bytes, length );
}
L2Game_NewCharacterSuccess::L2Game_NewCharacterSuccess()
{
	_initNull();
}