Packet::Packet( const unsigned char *bytes, unsigned int length ) { _initNull(); NEW_BLOWFISH_KEY_LEN = 0; memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) ); this->setBytes( bytes, length ); }
L2LoginPacket::L2LoginPacket( const unsigned char *bytes, unsigned int length ) { _initNull(); // static BF key is initialized there NEW_BLOWFISH_KEY_LEN = 0; memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) ); this->setBytes( bytes, length ); }
Packet::Packet() { _initNull(); NEW_BLOWFISH_KEY_LEN = 0; memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) ); }
L2Game_CharacterDelete::L2Game_CharacterDelete( const unsigned char *bytes, unsigned int length ) { _initNull(); setBytes( bytes, length ); }
L2Game_CharacterDelete::L2Game_CharacterDelete() { _initNull(); }
L2Game_CharDeleteSuccess::L2Game_CharDeleteSuccess( const unsigned char *bytes, unsigned int length ) { _initNull(); setBytes( bytes, length ); }
L2Game_CharDeleteSuccess::L2Game_CharDeleteSuccess() { _initNull(); }
L2Game_CharacterCreate::L2Game_CharacterCreate() { _initNull(); }
L2LoginPacket::L2LoginPacket() { _initNull(); // static BF key is initialized there NEW_BLOWFISH_KEY_LEN = 0; memset( (void *)NEW_BLOWFISH_KEY, 0, sizeof(NEW_BLOWFISH_KEY) ); }
CConfig::~CConfig() { _initNull(); }
L2Game_NewCharacterSuccess::L2Game_NewCharacterSuccess( const unsigned char *bytes, unsigned int length ) { _initNull(); setBytes( bytes, length ); }
L2Game_NewCharacterSuccess::L2Game_NewCharacterSuccess() { _initNull(); }