Beispiel #1
0
void ProcessorList::newOpenGLContextCreated()
{

	setUp2DCanvas();
	activateAntiAliasing();

	setClearColor(black);

	resized();
}
Beispiel #2
0
void LfpDisplayCanvas::newOpenGLContextCreated()
{

    setUp2DCanvas();
    activateAntiAliasing();

    glClearColor (0.667, 0.698, 0.718, 1.0);
    resized();

}
Beispiel #3
0
void SpikeDisplayCanvas::newOpenGLContextCreated()
{
	std::cout<<"SpikeDisplayCanvas::newOpenGLContextCreated()"<<std::endl;
	setUp2DCanvas();
	activateAntiAliasing();
	disablePointSmoothing();

	glClearColor (0.667, 0.698, 0.718, 1.0);
	resized();
	//endAnimation();
}
Beispiel #4
0
void EditorViewportButton::newOpenGLContextCreated()
{
	
	setUp2DCanvas();
	activateAntiAliasing();

	setClearColor(darkgrey);

	//glClearColor(0.23f, 0.23f, 0.23f, 1.0f); 

}